dash9
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Cakes 6
Posts: 189
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« on: July 27, 2009, 04:06:44 AM » |
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If you go to the flag room, you should hear a nice water sound, but instead you hear noise. Any idea why it's broken, or how to fix it?
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I found a great camping place: the enemy base!
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Falkland
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Cakes 6
Posts: 590
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« Reply #1 on: July 27, 2009, 08:43:18 AM » |
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I've found it : it's sound/world/curnt2.wav ... nice water sound in Q3 but really a crappy sound in OA ... maybe who made it , has choosen/exported the sound with a wrong sample rate ... EDIT: definitely NO ... the sound is crappy also at higher speeds ... it sounds crappy , nothing like water.
It should be substituted with a better sound in the next version.
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« Last Edit: July 27, 2009, 09:00:44 AM by Falkland »
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #2 on: July 27, 2009, 10:02:36 AM » |
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No maps on OA are using this sound. (At least not on SVN rev914) Unfortunately my old tape-recorder has FF & Reverse keys broken. Otherwise I would have brought some sound replacements... (And my MP4 sucks at recording -.-)
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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dash9
Member
Cakes 6
Posts: 189
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« Reply #3 on: July 27, 2009, 09:55:01 PM » |
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Falkland, thanks! No maps on OA are using this sound. (At least not on SVN rev914) I made a replacement, in case you want to play q3wcp1 http://dash9.ro/q/sounds-for-oa/z-sound_world_water.pk3This sounds like a water stream larger than the Q3 version, or at least has more echo, but sounds fine.. btw, I found a bug in that map.. if you leave the red flag room by the stairs, if you go up the stairs on the middle (there is a line ) the water sound stops playing at the 2nd stair, and starts again at the 8th stair. Does not happen in the blue base.. oO
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I found a great camping place: the enemy base!
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #4 on: July 27, 2009, 10:02:27 PM » |
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It happens the same on Q3? Someone have to made a true replacement for that sound, anyways. I've found a sound-alike on pdsounds, but I don't know if lei agrees with these... http://www.pdsounds.org/sounds/water_flowing_pouring_tricklingWith a bit of editing, it can work...
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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dash9
Member
Cakes 6
Posts: 189
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« Reply #5 on: July 27, 2009, 10:17:05 PM » |
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It happens the same on Q3? Yes Are you joking? This water_flowing_pouring_trickling sounds very different than the Q3 version! To me it sounds more like a pee in a bucket sound than a water stream sound.
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I found a great camping place: the enemy base!
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #6 on: July 27, 2009, 11:07:03 PM » |
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Well... what sound do you suggest?
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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dash9
Member
Cakes 6
Posts: 189
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« Reply #7 on: July 28, 2009, 05:38:51 AM » |
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Well... what sound do you suggest? One similar to the Q3 version, of course, same length, and ideally same spectrum. I only found "fast" water streams, or "large" water streams, none GPL. The original sound is a small water stream in a .. garden, which sounds a little different.
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I found a great camping place: the enemy base!
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cosmo
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Cakes 18
Posts: 372
on a dead horse
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« Reply #8 on: July 28, 2009, 07:13:55 AM » |
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dash9, are you capable of going out and record a suitable noise?
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dash9
Member
Cakes 6
Posts: 189
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« Reply #9 on: July 28, 2009, 07:24:22 AM » |
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dash9, are you capable of going out and record a suitable noise?
Sorry, I don't record noises. But.. this might be fun.. going out for OA.. Anyone want some pictures for textures?
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I found a great camping place: the enemy base!
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fromhell
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« Reply #10 on: August 01, 2009, 02:07:12 AM » |
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Ah, forgot about the current current noise. That was done to shut the BEEPBEEPing up i think.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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fromhell
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« Reply #11 on: August 01, 2009, 02:21:02 AM » |
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Try this, it's based off the pdsounds noise that was linked, thought it ends up sounding more suitable for oqplus instead
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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