Hello Vovo !!! (if you let me call you Vovo)
I'm too excited to write a short introduction, so let's start ! I know you can't wait more time ! and so do I !


Well, first of all, at the end of 5 minutes I felt so lost in the map that I made a plan of the 2 floors (see above, I guess we only see them). So, it's big... But untill I haven't played it with bots or real players, I can't tell if it's too big or not. However it looks globally nice and I love the shape it has on plans.
Then, let's speak about the map's look ! And I have only 1 problem... it's surely personal and don't search further but... I hate the strange which turns around some items (1rst picture).
I don't really like it for 2 reasons,firstly, because we can maybe don't see an ennemy behind it. and secondly, it doesn't really look so natural, even in an alien ship. it's only my personal opinion.
naturally, I have 2 propositions to replace it, if you ever wanted to:
_ there is a lamp above every item, maybe you could create a kind of force field which would come from the floor to the lamp at the ceillar. (Picture 2)
_ surely easier, you would just put the texture closer of the floor. (Picture 3)
Just a last thing, maybe adding another lamp or just a plate below items would look good.
to conclude, I really like it and I'm looking forward to know how it will be in the comming version.
ps: By the way, would you want to organize some diferent games on a server with real players to see exactly how it is in game ?
pps: plans' legend:Orange circles: weapons (
R Rocket Launcher /
R Railgun /
S Shotgun / ... )
Orange squares: ammos (
R Rocket Launcher /
R Railgun /
S Shotgun / ... )
Green circles: armor (
| +5 /
| +50 /
| +100)
White circles: Healths (
H +5 /
H +25 /
H +50 /
H +100 )
Blue/Red circles: flags/obelisk
White squares with up/down arrow: stairs/jump