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Author Topic: Blasphemer 0.1.1 Released! Contributions Desired.  (Read 8702 times)
jute
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Cakes 2
Posts: 104


« on: September 02, 2009, 01:08:59 pm »

A new version of Blasphemer is out, along with a much much less hideous website, courtesy of Stilgar: http://www.jeshimoth.com/jutegyte/blasphemer/

This is a pretty minor update, changing the following:
* E1M3 slightly updated.
* E1M7 updated, with some design alterations.
* Swapped music tracks for E1M1 and E1M3.
* New AUTOPAGE graphic.
* Monsters given new, more clearly identifiable placeholders.
* Reorganized wadinfo.txt a bit.

Contributions are greatly appreciated.  We could use sprites, maps (both SP and MP), and sound effects.

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fromhell
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GET A LIFE!
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Cakes 31
Posts: 14471



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« Reply #1 on: September 03, 2009, 02:45:58 am »

I uh,


yeah

It's okay if I commit a wad right? Because it has alignment info etc.

I'm not ready yet though.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
jute
Lesser Nub


Cakes 2
Posts: 104


« Reply #2 on: September 03, 2009, 02:40:06 pm »

Those look great!  When you're ready, just post a link to the wad and we'll integrate the changes.

How did you make these?
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fromhell
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« Reply #3 on: September 04, 2009, 03:38:37 am »

I made the cheesy circular explosion by shader editing for OA (inverting a quick 6-point GIMP flare the nsubtracting then supercontrasting).

The rain was pixeled by hand. The arrow contact sprites are a combination of both sprite and shader (custom smoke/splat textures also made by myself)

It's a weird hybrid of modern graphics editing and 1px painting.

Enabled .WAD attachments fyi
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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