Udi
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i do my own stunts
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« Reply #25 on: February 07, 2010, 03:30:34 AM » |
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one-colored armors would be better visible.
Only the red armor is two colored. I've attached a picture with three variants: original, one-colored, one-shaped. Is the one colored good enough, or do the separate shoulder pads also creating confusion? Are you sure? Cpma uses similar icons too, and the maps you can rebuild too. So why should the icons be copyrighted?
I'm pretty sure, you can read a previous thread about the Q3 medals, fromhell gave a definite answer that Q3 like 2D artwork should be avoided. CPMA too have some icons changed, like the quad, enviro, flight, but some have close resemblance like the regen and teleport. But since CPMA is a mod, not a full conversion or standalone game it's acceptable, but OA seeks it's own path. Q3Min also has very Q3 like 2D elements, that's one of the several reasons we don't like that fork.
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DaywalkeR
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« Reply #26 on: February 07, 2010, 06:54:02 AM » |
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fromhell gave a definite answer that Q3 like 2D artwork should be avoided. Because fromhell dont like it. HAHA
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Graion Dilach
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« Reply #27 on: February 07, 2010, 07:06:32 AM » |
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I don't like the Q3ish icon ideas as well. And the reason is simple: OpenArena doesn't want to be a fork, but instead an alternative. If you want a fork, go for Q3Min.
The separated shoulderpads looks fine, IMO.
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One shall remind what have he left behind... to actually realize that it's still cool.
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DaywalkeR
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« Reply #28 on: February 07, 2010, 03:53:32 PM » |
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The separated shoulderpads looks fine, IMO. Yes they do, but not with seperated colors. OpenArena doesn't want to be a fork, but instead an alternative. What does it wanna be? A "frag-big-titted-anime-girls-game!" ? If you want a fork, go for Q3Min. You know what Q3min is? Its nothing to compare with q3. Only the red armor is two colored. I've attached a picture with three variants: original, one-colored, one-shaped. Is the one colored good enough, or do the separate shoulder pads also creating confusion?
I didnt say the seperated shoulderpads looks bad, but the two colors confuse a bit. do you play OA? I never see you ingame. Same with fromhell. And because of this, you should try to archieve the suggestions of the community, the people who really play this game.
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schlorri
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« Reply #29 on: February 07, 2010, 04:41:10 PM » |
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I agree, we ... or better you ... should not remake q3-medals/icons BUT 1. my armor is not a remake, imo armor looks like that 2. Suppose that my armor is a remake, is it no remake anymore when you change the color of the shoulderpads? I dont think its a great idea to TWO different armor icons. Ok, just preference. And i dont think twocolored icons are good, they look really bad, unprofessional and not clean. There is reason q3 has only singlecolored icons(it just looks better ). The icons and botskill-gfx dont look like high quality imo. Now the good things The medals look better imo, thats high quality! THE LEVEL COMPLETE GRAPHIC LOOKS JUST AWESOME!!! THATS ultra-high quality! Use something like this for botskill too. You have to decide: Should this game look funny (like the boticons, medkit, armor) or cool (like the new logo). PLEASE dont throw these two things together, it will just look bad(yes funny can look good). a_clown )
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schlorri
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« Reply #30 on: February 07, 2010, 04:46:03 PM » |
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what was that? sorry wrong button
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Udi
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i do my own stunts
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« Reply #31 on: February 08, 2010, 03:05:49 AM » |
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Ok, the one colored red armor will be posted in the SVN commits this week.
The problem with the botskill icons was, that they were picmipped too, I think that's the reason they had originally all colors of the rainbow. I just made them more bold and simple to avoid that effect, but I was aware of the problem, I even asked for shaders back then. But now I know how to use shaders, so the problem will be solved, see attached picture below (I can win vs. hurt me plenty icon). Because we can get rid of the blur, the level finished icons will replace the smileys. The chatbubble also needs a nopicmip shader. Any other blurred 2D graphics with high picmips?
The medkit was also changed because it was too similar to Q3. I guess the problem is the same use of two colors, if I make the cross transparent will that be ok?
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Graion Dilach
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« Reply #32 on: February 08, 2010, 04:23:39 AM » |
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do you play OA? I never see you ingame. Same with fromhell. And because of this, you should try to archieve the suggestions of the community, the people who really play this game.
When did offline playing became obsolete? Because OpenArena is the only game I play regularly. After my Red Alert 2 CD broke down and I realized OpenTTD is too slow-paced, this is the only thing left. Ah well, I don't care. Even if I have another things to do (forum maintaining, fighting with brother over PC, real life...) And I have no connection to fromhell, I just understand her feelings about this game. Maybe the two colored version looks good on a picture bud bad ingame. This means that the smiley botskill icons will remain? I thought they will be replaced as well. They just... I don't know, but I don't think they fit that place.
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Udi
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i do my own stunts
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« Reply #33 on: February 08, 2010, 04:28:39 AM » |
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This means that the smiley botskill icons will remain? I thought they will be replaced as well. They just... I don't know, but I don't think they fit that place.
No, they will be replaced, the shaders make that possible. I just showed them because I was lazy replacing the images now .
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fromhell
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« Reply #34 on: February 08, 2010, 06:05:42 AM » |
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What does it wanna be? A "frag-big-titted-anime-girls-game!" ?
Yes
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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schlorri
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« Reply #35 on: February 08, 2010, 06:10:05 AM » |
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Maybe the two colored version looks good on a picture bud bad ingame. In my opinion singlecolored icons look more elegant and clean. You cannot replace some icons with two colors and others not, it will look bad. For example warsow uses multicolored simpleitems, and it looks good because it fits to the other gfx. Maybe the two colored version looks good on a picture bud bad ingame. I hope they will be replaced by this new oa logo , this will look good. @Udi: is it possible to make your icons a bit sharper? To make it look like hd-oa? have a nice day a_clown Edit: Sorry, i've seen it now The medkit was also changed because it was too similar to Q3. I guess the problem is the same use of two colors, if I make the cross transparent will that be ok? No, imo this massive white medkit looks bad. And red is the perfect color for this item.
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Udi
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i do my own stunts
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« Reply #36 on: February 08, 2010, 08:27:25 AM » |
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@Udi: is it possible to make your icons a bit sharper? To make it look like hd-oa?
Yes, scaling to 200% will help it, and 64kb for each icon is still reasonable I think. I've experimented with indexed PNGs, but because it only handles full transparency it has to be scaled more to look decent (about 1024x1024). The large indexed PNG has tiny filesize compared to the TGAs, but it will scale down worse (like on the weapon bar), and also don't know if 1024x1024 large sprites slow down loading or rendering. Attached a screenshot with 3 variants, the one in the middle will be used. Edit: it's more sharp ingame, the JPG quality of the screenshot is too low for the sharp edges. No, imo this massive white medkit looks bad. And red is the perfect color for this item.
Also attached a screenshot of a new medkit. Cutting out the cross and making the box narrower eliminates the massive feeling, and now it is all red.
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pulchr
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« Reply #37 on: February 08, 2010, 01:18:50 PM » |
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what does the medkit look like when it's not in 2D?
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Udi
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« Reply #38 on: February 08, 2010, 02:31:48 PM » |
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what does the medkit look like when it's not in 2D?
It's the same as in Q3: syringe. That's why NeonKnight asked me to replace the 2D and I think he's right.
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pulchr
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« Reply #39 on: February 08, 2010, 03:47:40 PM » |
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oh, that's true - i tried to remember if there was a medkit to pickup but couldn't think of any. i didn't realize that the syringe was the same
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Udi
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i do my own stunts
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« Reply #40 on: February 09, 2010, 06:04:46 PM » |
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Botskills replaced with the level complete icons and resized to 64x64 pixels (previously 32x32). They look pretty good even on HD.
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schlorri
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« Reply #41 on: February 09, 2010, 07:44:22 PM » |
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awesome! <3
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andrewj
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« Reply #42 on: February 09, 2010, 09:17:27 PM » |
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Botskills replaced with the level complete icons Doesn't look good imho. The one I liked the most was the word BOT, in different colors or perhaps with a skill digit 1-5 appended.
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chaoticsoldier
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« Reply #43 on: February 10, 2010, 01:10:21 AM » |
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The one I liked the most was the word BOT, in different colors or perhaps with a skill digit 1-5 appended.
That sounds like a better idea. The level complete icons should probably be used for just that purpose only.
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Graion Dilach
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« Reply #44 on: February 10, 2010, 01:59:28 AM » |
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I don't know. I still prefer this.
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One shall remind what have he left behind... to actually realize that it's still cool.
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Udi
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i do my own stunts
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« Reply #45 on: February 10, 2010, 03:49:24 AM » |
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The one I liked the most was the word BOT, in different colors or perhaps with a skill digit 1-5 appended.
I don't know. I still prefer this.Do you both mean the icons Joshua posted? Pyrarrows images are gone, does anybody have them?
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schlorri
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« Reply #46 on: February 10, 2010, 06:14:51 AM » |
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The one I liked the most was the word BOT, in different colors or perhaps with a skill digit 1-5 appended. Something like this looks bad imo, because oa uses a low quality font(resolution). On my screen (1920x1080) the font looks eyehurting bad.
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Udi
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i do my own stunts
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« Reply #47 on: February 10, 2010, 06:58:28 AM » |
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Something like this looks bad imo, because oa uses a low quality font(resolution). On my screen (1920x1080) the font looks eyehurting bad.
They wouldn't be written out with the oa fonts, the usual 64x64 pixel large images would be still used and it doesn't looks pixelated on 1920x1080. BUT! Ironically the problems are the small resolutions, where you couldn't recognize the small fonts in the colored bars. Joshuas images could be improved of course, but I think they would still look like a fast made place holder. I think the logos look better. Edit: plus in tournament mode, some numbers will overlap the botskill icon (if you're playing with bots), which would make the texts in the icon really disturbing.
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« Last Edit: February 10, 2010, 08:48:05 AM by Udi »
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Marble of Doom
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« Reply #48 on: February 10, 2010, 09:42:25 AM » |
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I really like those because of the fact they are so strait forward and to the point.
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Udi
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« Reply #49 on: February 10, 2010, 10:35:29 AM » |
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What if I remove the small text, move the colored bar under the BOT text and also color the text, so it's not white. It stays straightforward, but it will gain a little style, and it works under all kind of resolutions.
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