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Author Topic: crosshair and rgbGen vertex  (Read 3065 times)
sago007
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« on: September 29, 2009, 05:01:42 am »

I was working on colored crosshairs last night and I noticed that in iconsprites.shader crosshairs use "rgbGen identity"
while I think it should they should use "rgbGen vertex"

otherwise cg_crosshairHealth or my new color system will not work.

Any reason it uses "identity"? I noticed that vq3a has the same problem.

If no one can give a good reason to keep using identity I think it should be changed to vertex to add color support
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fromhell
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« Reply #1 on: September 29, 2009, 05:26:20 am »

identity is used so we know it shows up properly in overbrights 0 and 1 but it's a white crosshair texture so it's pointless.

I'll do the rgbGen vertex changes soon.
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