I got this eversince I run servers, but it never was a real problem. But now I want to organise a big match (for
OAchallenge) where probably will me more players than my 26 limit. This is a part of the console log when testing with some bots:
addbot assassin 5 blue
loaded cached skill 5.000000 from bots/default_c.c
loaded cached skill 5.000000 from bots/sergei_c.c
ClientConnect: 26
ClientUserinfoChanged: 26 n\Assassin\t\0\model\assassin\hmodel\assassin\c1\4\c2\5\hc\100\w\0\l\0\skill\ 5.00\tt\0\tl\0
broadcast: print "Assassin^7 connected\n"
broadcast: print "Assassin^7 entered the game\n"
ClientBegin: 26
Kill: 12 16 3: Assassin killed Assassin by MOD_MACHINEGUN
Item: 3 ammo_lightning
Item: 1 ammo_lightning
Item: 20 item_health
Item: 20 item_health
Item: 2 item_health
Item: 26 weapon_plasmagun
Item: 2 item_health
Item: 19 weapon_rocketlauncher
Item: 1 weapon_lightning
Kill: 18 8 3: Assassin killed Assassin by MOD_MACHINEGUN
Award: 18 1: Assassin gained the EXCELLENT award!
addbot assassin 5 blue
********************
ERROR: G_Alloc: failed on allocation of 9088 bytes
********************
----- Server Shutdown (Server crashed: G_Alloc: failed on allocation of 9088 bytes
) -----
Sending heartbeat to dpmaster.deathmask.net
Sending heartbeat to dpmaster.deathmask.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
AAS shutdown.
Because it couldnt allocate the space I tried making the memory space bigger (com_hunkmegs;soundmegs;zonemegs all doubled or more), but that doesn't help. I got 3GB RAM at home, and where I just tried 4GB so that's not the problem.. Anyone another idea?
Btw I think it's possible because I saw ROFL|chatroom has 42 slots. Never seen it filled up though (once 20 or something, never more)..
Thanks in advance for any help
RMF