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Author Topic: Do your teleporter portals suck?  (Read 5789 times)
fromhell
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« on: September 12, 2009, 04:18:56 AM »

Try this shader. It uses OA's wake graphics (and its unused wake effect) to create a liquidy portal ala Turok and Hexen.

Please don't tile this one. I made this quickly after looking at the eye-killing 'spotty' teleporters in AM maps that are scaled bad
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #1 on: October 23, 2009, 11:56:31 PM »

I'll try this one on blitzkrieg3.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
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