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Author Topic: Compiling the DarksPlaces Engine.  (Read 15010 times)
Wendell890
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« on: May 15, 2010, 04:32:44 PM »

I keep receiving an error about the engine not being able to find the folder for the game's content.
Can anyone enlighten me on how to fix this?
If I'm not posting about something related to OpenArena, tell me. I lost sight of OA for quite a while waiting to register.
« Last Edit: May 15, 2010, 05:17:46 PM by Wendell890 » Logged
Udi
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« Reply #1 on: May 15, 2010, 05:44:55 PM »

If I'm not posting about something related to OpenArena, tell me. I lost sight of OA for quite a while waiting to register.

Uhm, yeah. OpenArena uses the ioquake3 engine. But never mind, I guess fromhell will answer your question, she knows that engine too.
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http://udionline.hu/en/projektek/openarena/
Todo list: 1. q3dm17 textures replacement (95% done)
fromhell
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« Reply #2 on: May 15, 2010, 05:56:13 PM »

Darkplaces is a engine that by default relies on Quake data, but also supports other games made for it like Nexuiz. If it doesn't find any of these, it'll tell you your base is missing.

it's not a q3 engine, it will not work with q3's gamecode, though it does support all of its file formats, except for .roq
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Wendell890
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« Reply #3 on: May 15, 2010, 06:47:25 PM »

So if I place the Nexuiz data folder in the same place as the DarkPlaces engine, it'll work?
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Cacatoes
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« Reply #4 on: May 16, 2010, 05:07:41 AM »

Seems yes since it's designed for it.
You could also get nexuiz normally, and you'll end up with the darkplaces engine anyway.
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Todo: Walk the cat.
Wendell890
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« Reply #5 on: May 16, 2010, 05:09:50 AM »

Yeah, I had the DarkPlaces engine sitting around on my computer, but no Nexuiz to back it up.


EDIT: Thanks guys for your help! It's now working.
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