fromhell
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« on: December 08, 2009, 02:19:36 AM » |
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What are the most played OA maps online here of this year? I sort of want to survey everyone here.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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chaoticsoldier
Member
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Posts: 375
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« Reply #1 on: December 08, 2009, 02:23:07 AM » |
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oasago2. Everywhere. Every day.
It's like only one CTF map was ever made.
Edit: ps37ctf is also quite popular for CTF. In FFA, I see oa_rpg3dm2 a fair bit. And I think I see oa_dm3, am_galmevish and aggressor more frequently as well. It probably depends on which servers I play on though.
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« Last Edit: December 08, 2009, 02:39:21 AM by chaoticsoldier »
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PopeJo
Lesser Nub
Cakes 12
Posts: 105
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« Reply #2 on: December 08, 2009, 02:36:16 AM » |
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oasago2. Everywhere. Every day.
It's like only one CTF map was ever made.
1. oasago 2. oasago 3. oasago
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Mr. D
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« Reply #3 on: December 08, 2009, 03:54:32 AM » |
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don't forget Aggressor is the most popular map and the only available in duel!
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(Sorry for my bad English...)
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Udi
Member
Cakes 25
Posts: 536
i do my own stunts
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« Reply #4 on: December 08, 2009, 04:31:30 AM » |
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I would like to add some more to the list: pul1ctf, oa_ctf4ish (well it was still popular in spring). And for insta exclusively: oa_ctf2, oa_bases7.
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Cacatoes
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also banned for baiting another to violate rules
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« Reply #5 on: December 08, 2009, 06:32:41 AM » |
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I can only say for CTF maps: Commonly played: oasago2, oa_ctf4ish, ps37ctf, oa_bases7, pul1ctf, oa_ctf2(old) Sometimes played: oa_bases3 and 5, hydronex, ctf_gate1, czest2ctf, czest3ctf, delta Rarely played: ctf_inyard, oa_spirit, ctf_compromise, cbctf1, islandctf This is approximative I wouldn't be surprised if for instance ctf_inyard and oa_spirit are played more often than czest2/3ctf and delta. Maybe these popularity stats could be automatized for some next version...
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Todo: Walk the cat.
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Graion Dilach
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Cakes 12
Posts: 403
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« Reply #6 on: December 08, 2009, 07:25:43 AM » |
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DM4ish. The original one. That's my personal best.
Also Blitzkrieg (latest one), Mini Arena, and RPG3DM2.
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One shall remind what have he left behind... to actually realize that it's still cool.
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Falkland
Member
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Posts: 590
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« Reply #7 on: December 08, 2009, 09:30:09 AM » |
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FFA : aggressor , am_galmevish , dm4ish , oa_shine , oa_rpg3dm2, oa_dm1 , oa_dm6 , oa_dm7 , wrackdm17 , q3dm6ish, slimefac , kaos/kaos2 , oa_koth1 , oa_minia , oa_dm2 , oa_dm4
Duel : aggressor
CTF : oasago2 , ps37ctf , pul1ctf , ps37ctf3 , ps9ctf , jokictf2
3rd part Duel and CTF maps not mentioned.
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dbX
Member
Cakes 11
Posts: 199
Shazpaca!
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« Reply #8 on: December 08, 2009, 09:55:48 AM » |
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The maps I played most this year are wrackdm17(instagib deathmatch) and oasago2(ctf). I played some others more or less, but these two are the ones I played the most.
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In defeat we learn.
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Marble of Doom
Bigger member
Cakes 4
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Caketastic
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« Reply #9 on: December 08, 2009, 08:30:56 PM » |
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bases_7, inyard, oasago2, aggressor, koth1, hydronex
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chaoticsoldier
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« Reply #10 on: December 08, 2009, 11:52:43 PM » |
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Rarely played: ctf_inyard, oa_spirit, ctf_compromise, cbctf1, islandctf
It's a shame ctf_inyard and ctf_compromise are not played more. I think cbctf1 is just too big.
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Gerbil
Member
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Posts: 308
not so strong
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« Reply #11 on: December 09, 2009, 02:58:46 PM » |
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for CTF in NA there is a lot of: oasago2 pul1ctf ps37ctf3 ps9ctf oa_ctf2 for duel I have only seen: aggressor oa_shine(maybe once or twice) Sometimes played: oa_bases3 and 5, hydronex, ctf_gate1, czest2ctf, czest3ctf, delta
Rarely played: ctf_inyard, oa_spirit, ctf_compromise, cbctf1, islandctf
I agree it is a shame that inyard and compromise are not played. I also like oa_spirit3 too cbctf1 is downright terrible, it is massive beyond belief, there is very little health(hello crater!), AND there is only one spawn! i dont like any oa_bases maps. Hydro is okay, it just needs more entry points to flag. Hydro matches never end 90% of the time.
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there once was an animal called gerbil he dreamed he was eating his turtle he awoke with a frieght in the middle of the night to find out that he was a squirtle
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Proti
Nub
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Posts: 16
HAHAHA I BLANKED MY POSTS. TAKE THAT INTERNET
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« Reply #12 on: December 09, 2009, 03:11:12 PM » |
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---PEACEFULLY CENSORED---
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« Last Edit: April 09, 2011, 04:47:28 PM by Proti »
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THERE WAS A REFERRAL LINK HERE.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #13 on: December 10, 2009, 07:47:51 AM » |
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OpenArena needs more competitive maps, and also add some strategical powerups to ctf games. Other maps except those two above are not playable. DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Maps]Without any kind[/url][/u] of feedback or help[/b], it's pretty difficult. EDIT: galmevish... lol... that's hilarious.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Udi
Member
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Posts: 536
i do my own stunts
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« Reply #14 on: December 10, 2009, 08:04:18 AM » |
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EDIT: galmevish... lol... that's hilarious. No, am_galmevish is really a popular map on FFA servers, I can assure you! A lot of servers has it in their map cycle, and there's always a great fight. I've not seen anybody callvoting nextmap or complaining, just gg-s.
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Falkland
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« Reply #15 on: December 10, 2009, 11:19:32 AM » |
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No, am_galmevish is really a popular map on FFA servers, I can assure you! A lot of servers has it in their map cycle, and there's always a great fight. I've not seen anybody callvoting nextmap or complaining, just gg-s.
I've seen callvoting nextmap indeed ... but only noobs/known campers ... lol am_galmevish is a well done map imho ... it lacks of armors and health , true but as a paradox is balanced enough to not strictly require them . There's lots of space in both horizontal and vertical dimensions but also corners and pillars where hiding, item are well distribuited, campers don't have easy life : the only locations used to camp and spam rockets are the teleports (quick back and forth while spamming rockets ) , but it's easy to kill them while appearing on one of the gates. Railwhores have no easy life too. They can be killed by many position. And quad possession is noob proof because noobs always use the footbridge , while experts get it while strafing over the footbridge. It's not a joke , the map is really funny and enjoyable.
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fromhell
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« Reply #16 on: December 10, 2009, 12:36:49 PM » |
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I find it wierd how the most popular maps tend to have the worst sky shader of them all - the color-killing blue night sky that was a quick stand-in for rpg3dm2. That would mean i have to experiment and create new skies for oasago2, rpg3dm2, galmelvish, to find good lighting and color for the maps
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #17 on: December 10, 2009, 12:41:52 PM » |
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Well... I didn't have any bit of faith on am_galmevish to have that level of acception, specially considering the original maps which I took the inspiration to do it. It seems like I have to roll-back some changes for galmevish2 then, or be condemned (?) to get stuck into the "First Installment Wins" karma. And that sky (skies/nitesky) is awesome overall. What about doing alternate versions for that shader instead? Most of the maps using it are looking very good actually IMHO.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Peter Silie
Member
Cakes 2008
Posts: 610
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« Reply #18 on: December 10, 2009, 01:50:15 PM » |
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To be honest: the old versions of many maps (inyard, compromis...) weren't good. It is time to release the .85!
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fromhell
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« Reply #19 on: December 10, 2009, 03:16:49 PM » |
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It is time to release the .85!
Almost. I want to prepare the new flare code first, then deal with the new SVN comments that'll be my last delay... at least until RC2.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Gerbil
Member
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Posts: 308
not so strong
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« Reply #20 on: December 10, 2009, 03:35:22 PM » |
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No, am_galmevish is really a popular map on FFA servers, I can assure you! A lot of servers has it in their map cycle, and there's always a great fight. I've not seen anybody callvoting nextmap or complaining, just gg-s.
it is popular, my only problem with it is the lack of health and armor. If i am not mistaken, there is only a couple 5 health pickups and none of anything else to keep you alive. Basically, if you get hurt, your stuck like that until you die . I also found that quad is basically useless because pretty much everyone is going to die in one rail anyway. The map itself is enjoyable, just needs health/armor And, Please, ADD cg_ForceEnemyModel FTW !!! Thats the biggest lack of OA.
I agree!
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there once was an animal called gerbil he dreamed he was eating his turtle he awoke with a frieght in the middle of the night to find out that he was a squirtle
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Half-Nub
Cakes 10
Posts: 75
Also known as Dots & cookies
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« Reply #21 on: December 10, 2009, 05:00:43 PM » |
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These are based of CTF servers since thats what i mostly play. oasago2, ps37ctf, pul1ctf, oa_bases7, oa_ctf2: seem to be the most popular on insta servers. I notice the North American players that play on the all weapons servers like oasago2, ps37ctf, pul1ctf, oa_ctf2 and lost of custom maps.
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Peter Silie
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« Reply #22 on: December 10, 2009, 05:31:48 PM » |
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Almost. I want to prepare the new flare code first, then deal with the new SVN comments that'll be my last delay... at least until RC2.
Sounds great! THX for all, devs!!!
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Cacatoes
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also banned for baiting another to violate rules
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« Reply #23 on: December 10, 2009, 07:30:13 PM » |
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I added galmevish on some CTF Allrockets server, 3 CTF maps then that map in TDM. Some like it, some call a vote for next. I think it's quite entertaining for a quick game after all those long CTF matches Simple still effective, I can't say much about weapons layout as I tend to play it in allrockets mode.
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RMF
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« Reply #24 on: December 11, 2009, 04:25:13 AM » |
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oasago2, ps37ctf, pul1ctf, oa_bases7, oa_ctf2: seem to be the most popular on insta servers. And the last two are always skipped (or at least callvoted), why do they not just leave them out :/
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