What are the most played OA maps online here of this year? I sort of want to survey everyone here.
Since you asked for feedback on the maps I decide to make a detailed list of each map and tell you why I like them, dislike them, and which ones need work in my opinion. These are just my opinion and feedback to some issues I have noticed.
Deathmatch maps
Disliked maps
Sleek Grinder: This map I don’t really like not because of weapons placement or health but because it seems like I was some how magically transported into stairs picture by M.C. Escher where I am going up the stairs and going down the stairs (sorry about the family guy reference but I just had to ) I seem to have my bearings in other maps even if I don’t play them that much but this maps seems to me to have no land marks and little to no color to references and It seem to just want to get you lost because of that very reason. I often seem to just pick up any weapons and go on a wandering trip for 5 or so minutes until I come a pond an enemy or are killed from behind because they saw me from one of the many entrances.
OA POVIMT: To me this map has things that look like jump pads or teleports but are not (i.e. the purple triangles that I always seem to jump on and find out the hard way they do nothing but cause me to take a rocket to the face from an enemy.) other than that this maps seems to just hurt you eyes with the bright purple.
Czest1tourney: Me and this map seem to have a love hate relationship in that fact that I usually get 2nd, 3rd or sometimes 1st on it. Then you are probably asking yourself why I dislike this map and the answer is simple long narrow walkways of death that I find hard to maneuver on the and the rocket launcher and rail gun does not help it in this area because I sometimes get hit with them and defrag by landing into the void that is space or the 2 giant lava pools of death.
Maps that Need Work
Suspended: I have not had the chance to play this with other humans but to me this map seems ok and kind of fun. The only suggestion I would make is possibly getting rid of the side platforms and placing the weapons thought the three inner circles.
OADM1: A fun and fast map which has good combat areas. The one main gripe about this one is the fact of the hole in the small rocket launcher room which at times causes an endless spam of grenades from above and when you try to enter to kill the camper you are met with a rocket to the face. And while at times I am lucky enough to have a rocket launcher or grenade launcher myself to hurl some nasty explosive up at the camper I more often than not get killed by them because I’m to busy fighting a person in the room under that and taking the damage they give me plus the campers which equals a very dead me.
OAMINIA: This map seems fun and has a good flow to it the only problem which seems to but me and maybe it is just because I am new is the stair case pillars. These pillars just seem to be a death trap to be and I seem to just get all caught up in them and whine up defragging myself. Although I try and lead my opponent away from these pillars of death at times they just will not follow and I am force to fight them there. Maybe fewer pillars would solve this?
WraceDm 17: One of the space maps where there is not a whole lot of defragging going on the guard rails in the corners keep that from happening. Two things about this that seem to be a rare problems is when two people decide the want to cross over to the other side at the same time thus causing them to use the jump platform and smacking into each other and either both falling and getting defrag or only one getting defragged. Another thing is this map seems just and little to long at the bottom level maybe you could make it a little shorter.
OADM6: I am not a really big fan of this map because to me it seems that most people go to the center room to fight. But fighting there at times is all but impossible with the huge teleporter in the way. With I know some look to this as cover to me it just gets in the way. Also the huge pit you fall into does not help because you are often knocked in unwillingly. Also the room above it with the grenade launch is just a bad idea because a camper sets up shop there and spam away. The area with the rocket launcher needs to be a little bit bigger down below the stairs to allow for some maneuvering and possibly a secondary combat zone.
OA_RP3DM1: a fun and fast map and with clear and fast routes to the weapons makes this one a good map. I also like the pit area and the massive amount of kills I can get there. Although the grenade launcher at the top I felt encourages spam and gets kind of annoying if a camper gets it.
OARPG3DN2 ; A fun map with a good lay out the only gripe I have is the grenade launcher at the top usually causes an endless sea of spam and if that is not bad enough the grenades usually hit new spawned plays before they can even move or react.
CEIM7: A fun tribute map to the quake boss but to me it encourages an over powered camper at the top because he has the choice of the rocket launcher or grenade launcher and there are not other weapons around for the other players to access that are as power. Also getting up there to confront the camper can be a real pain because he can spam grenades below causing you to get hit and since there is no other way up there it feels as thou you have to just take the damage. Perhaps an elevator or jump pad at the other end would help you get up also I recommend removing the rocket launcher or grenade launcher.
OASHOUSE: A fun map my main gripe about this one is the rail placement I thing it is a bad idea to have the rail gun there. The reason being is because the person who gets it is usually a camper and picks off people that just spawned over and over again also if they are a good railer no one usually is able to get the rocket launcher or run because there is little to no cover just straight long paths.
Maps I like
Aggressor: This was the very first map I played on with people and has become one of my favorites. This map seems to just flat out be perfect and fast and about aim and control.
Am_Galevisn: This map reminds me of the Roman Coliseum. It is another of my favorite maps because it has 4 rocket launchers’ thus I feel allowing more people to play it and get the rockets launcher without getting fragged 2 or 3 times. I also like the quad damage thing right over the red fog death pit it has helped me get many a frag by targeting the person going for it and them being trapped
KAOS2: I like big maps like this because they are fun to go hunting around on and allow some downtime between attacks for you to get health and armor and then jump right back into the action.
Slimefac: this map has the right amount of hazards. I Also like the places where the defragging areas are because they to me are in all the right places and the upper tiers can really help out when you jump down behind an enemy and frag them.
OADM7: A fun map with an ample supply of weapons health and armor. A map in which water can both provide cover or can cause an early death.
Fan: this map is just fun to play while I hardly get the chance to play it with people. It is a fun little m p with a good lay out and weapons placement. I also like it when the bots or a humans gets trapped on the fan and you get a free frag.
OADM3: I love this maps theme of an old run down base I am also loving the fact that it has 3 mega healths. I also like the computer room and the mini maze of computers makes for some great ambushes and great hiding when you are trying to get away from an enemy. The flow of this map I also like and the primary combat zones are also nice.
CzestiDm: I like this big map because and all the hiding places and placement of the weapons health and armor. I usually don’t say this but I even like the rail gun placement as well because if a camper camps up that you can just kind of blast them out with the rocket launcher that is close by or traps the on the moving platform as the go up and pump them full of rockets until they are gibs.
OADM5: a fun map which has good combat zones. I also like how there is a lot of water fighting on this map.
OADM2: This map to me reminds me of Hellrasier puzzle box. I think this mainly because of the puzzle element and the main room looking so evil and the broken floors and the dark hallways which you are think a wall walker many come down. This map has good flow and I like the traps and hidden areas.
OA-Shine: fun map with a good weapons lay out and nice cover and ambush points.