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Author Topic: Z_Malloc: failed on allocation of 16444 bytes from the main zone  (Read 11396 times)
Cacatoes
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« on: December 23, 2009, 09:55:08 AM »

Apparently the only other thread mentionning z_malloc errors is this one :
http://openarena.ws/board/index.php?topic=3374.msg28345#msg28345

Happened with vanilla OA 0.8.1, on some allrockets CTF server, with 1 bot minimum per team, map oasago2.

Code:
$ tail -n 80 crashlog.txt 

loaded skill 4 from bots/gargoyle_c.c
loaded bots/gargoyle_i.c
loaded bots/gargoyle_w.c
loaded gargoyle from bots/gargoyle_t.c
ClientConnect: 2
ClientUserinfoChanged: 2 n\Gargoyle\t\2\model\gargoyle\hmodel\gargoyle\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\1\tl\0
broadcast: print "Gargoyle^7 entered the game\n"
ClientBegin: 2
ClientConnect: 6
ClientUserinfoChanged: 6 n\^2^^8[^1RAW^2^^8]Cze^1rwo\t\2\model\liz/blue\hmodel\assassin\g_redteam\\g_blueteam\\c1\1\c2\5\hc\100\w\0\l\0\tt\0\tl\1
-----------------------------------
Sending heartbeat to dpmaster.deathmask.net
ClientUserinfoChanged: 2 n\Gargoyle\t\2\model\gargoyle\hmodel\gargoyle\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\1\tl\0
ClientUserinfoChanged: 0 n\Penguin\t\1\model\penguin\hmodel\penguin\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\2\tl\0
broadcast: print "^2^^8[^1RAW^2^^8]Cze^1rwo^7 entered the game\n"
ClientBegin: 6
ClientUserinfoChanged: 2 n\Gargoyle\t\2\model\gargoyle\hmodel\gargoyle\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\1\tl\0
sayteam: Penguin: Who's the leader of this rag-tag bunch?
(Penguin^7) (Red house): Who's the leader of this rag-tag bunch?
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/merman_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/merman_c.c
loaded bots/merman_i.c
loaded bots/merman_w.c
loaded Merman from bots/merman_t.c
ClientConnect: 1
ClientUserinfoChanged: 1 n\Merman\t\1\model\merman\hmodel\merman\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\0\tl\0
broadcast: print "Merman^7 connected\n"
ClientBegin: 1
ClientUserinfoChanged: 1 n\Merman\t\1\model\merman\hmodel\merman\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\0\tl\1
ClientUserinfoChanged: 1 n\Merman\t\1\model\merman\hmodel\merman\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\0\tl\1
broadcast: print "Merman^7 entered the game\n"
ClientBegin: 1
ClientUserinfoChanged: 1 n\Merman\t\1\model\merman\hmodel\merman\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\1\tl\1
sayteam: Merman: I am off to get the flag.
(Merman^7) (Red base): I am off to get the flag.
Kill: 0 2 6: Penguin killed Gargoyle by MOD_ROCKET
sayteam: Penguin: I am the leader.
(Penguin^7) (Red platform): I am the leader.
sayteam: Merman: Who's the leader of this rag-tag bunch?
(Merman^7) (Under bridge): Who's the leader of this rag-tag bunch?
tell: Penguin to Merman: Merman capture the other team's flag.
Client 315 connecting with 100 challenge ping
ClientConnect: 3
ClientUserinfoChanged: 3 n\^4Xexy\t\3\model\sarge/red\hmodel\sarge/red\g_redteam\\g_blueteam\\c1\5\c2\5\hc\100\w\0\l\0\tt\0\tl\0
broadcast: print "^4Xexy^7 connected\n"
SV_PacketEvent: fixing up a translated port
SV_PacketEvent: fixing up a translated port
SV_PacketEvent: fixing up a translated port
SV_PacketEvent: fixing up a translated port
SV_PacketEvent: fixing up a translated port
SV_PacketEvent: fixing up a translated port
SV_PacketEvent: fixing up a translated port
SV_PacketEvent: fixing up a translated port
SV_PacketEvent: fixing up a translated port
SV_PacketEvent: fixing up a translated port
SV_PacketEvent: fixing up a translated port
SV_PacketEvent: fixing up a translated port
SV_PacketEvent: fixing up a translated port
sayteam: Merman: I will lead.
(Merman^7) (Blue platform): I will lead.
SV_PacketEvent: fixing up a translated port
SV_PacketEvent: fixing up a translated port
Kill: 6 1 7: ^2^^8[^1RAW^2^^8]Cze^1rwo killed Merman by MOD_ROCKET_SPLASH
tell: Merman to Penguin: Penguin set up some D.
Kill: 1022 6 19: <world> killed ^2^^8[^1RAW^2^^8]Cze^1rwo by MOD_FALLING
Item: 2 team_CTF_redflag
broadcast: print "Gargoyle^7 got the RED flag!\n"
CTF: 2 1 0: Gargoyle got the RED flag!
ClientUserinfoChanged: 2 n\Gargoyle\t\2\model\gargoyle\hmodel\gargoyle\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\1\tl\0
----- Server Shutdown (Server fatal crashed: Z_Malloc: failed on allocation of 16444 bytes from the main zone) -----
Sending heartbeat to dpmaster.deathmask.net
Sending heartbeat to dpmaster.deathmask.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
AAS shutdown.
---------------------------
Z_Malloc: failed on allocation of 16444 bytes from the main zone

I'm also wondering what is that "SV_PacketEvent: fixing up a translated port" message.
It runs on a rent server which is a bit particular as without us asking for it it has 2 WAN IPs.

I doubt there is any useful hint in the log for the cause of it, however I felt like I could post it anyway Tongue
Logged

Todo: Walk the cat.
andrewj
Member


Cakes 24
Posts: 584



« Reply #1 on: December 23, 2009, 09:23:06 PM »

I don't know what caused the Z_Malloc error (a symptom of too many players perhaps).  You can increase how much memory there is for Z_Malloc with the com_zoneMegs cvar.
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