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fromhell
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« Reply #1 on: August 07, 2006, 10:04:04 AM » |
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Thanks, these are now in the SVN. I like them 
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Ylle
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« Reply #2 on: December 06, 2006, 12:34:01 PM » |
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Speaking of menus, isn't the player model selection button, and the graphic for a "finished" single player thing missing?
Using MilesTeg template, I could surely create these graphics, but they are probably already done, and it is I who have done something wrong.
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fromhell
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« Reply #3 on: December 06, 2006, 12:39:02 PM » |
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They're not done yet at all, so you can go ahead 
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Ylle
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« Reply #4 on: December 06, 2006, 12:46:47 PM » |
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I'm unsure what name I should use for the button, and if I actually can save the "tga" files right, so here's the buttons as .png's.
Now, what about that level finished screen, eh? I'd be rather happy if I could get the dimensions of it.
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fromhell
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« Reply #5 on: December 06, 2006, 12:54:06 PM » |
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filenames could be retrieved by typing "shaderlist" in the console. The ones that say (DEFAULTED) have no texture
Most dimensions are power-of-2, so they're probably 128x256, 256x256, 256x128, etc.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Ylle
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« Reply #6 on: December 06, 2006, 04:05:45 PM » |
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Well, I dunno if this is too small or something. meh.
There's five "complete" graphics, one for each stage. So, I guess I could superimpose this picture on the pictures of those stages later. Because I don't know if the maps for the single player are final.
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« Last Edit: December 06, 2006, 04:09:50 PM by Ylle »
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Logan
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I'm one of those Canadians you've heard about
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« Reply #7 on: December 06, 2006, 04:09:30 PM » |
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Can you explain how to install these? It's not as easy as just dropping them in the folder is it..
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*Logan*   Let Me Kill You In Open Arena--> Digichalk 0.8.5 Let Me Kill You In Quake Live--> Logan26
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Ylle
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« Reply #8 on: December 06, 2006, 04:10:12 PM » |
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They're already in OA. heh.
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Logan
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I'm one of those Canadians you've heard about
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« Reply #9 on: December 06, 2006, 08:34:08 PM » |
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O... Hmm the first post was from august..heh
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*Logan*   Let Me Kill You In Open Arena--> Digichalk 0.8.5 Let Me Kill You In Quake Live--> Logan26
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MilesTeg
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« Reply #10 on: January 05, 2007, 09:08:44 AM » |
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lol, good I found this thread. I wanted to create the missing buttons for some days now but couldn't find the psd-files. Good I left them on one of my servers 
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"We are all connected"
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Logan
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I'm one of those Canadians you've heard about
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« Reply #11 on: January 05, 2007, 09:43:05 PM » |
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lol, good I found this thread. I wanted to create the missing buttons for some days now but couldn't find the psd-files. Good I left them on one of my servers  You mean, for example the player model button and such? If so, that would an awesome idea. I'm really tired of telling people how to change there models. :p
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*Logan*   Let Me Kill You In Open Arena--> Digichalk 0.8.5 Let Me Kill You In Quake Live--> Logan26
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