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Author Topic: wrackdm17 glitch  (Read 970 times)
Udi
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« on: February 18, 2010, 09:18:12 am »

I've noticed on wrackdm17, that if you shoot the detailed textures, then sometimes the explosion light is not visible outside of the texture. I first thought it's a shader bug, but changing the shaders didn't fix it. Is it a map specific bug? I've noticed this on wrackdm17 only and all the small textures can produce that, some more often than the others.
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http://udionline.hu/en/projektek/openarena/
Todo list: 1. q3dm17 textures replacement (95% done)
Moixie
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« Reply #1 on: February 18, 2010, 03:43:41 pm »

this is in every maps I think, I have already seen that on some dm maps.
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andrewj
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« Reply #2 on: February 18, 2010, 11:50:55 pm »

Most probably an engine bug, for some reason the nearby surfaces are not getting marked for dynamic lighting like they should.
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