Pages: [1]
  Print  
Author Topic: How do I use the nude textures in the svn?  (Read 16506 times)
Gamyr
Nub


Cakes -1
Posts: 3


Doin' his own thing.


« on: February 19, 2010, 02:02:30 AM »

(If this isn't an OK question, please delete)
Ok, I'm totally new at this, but I saw there were a few nude character textures in the svn and wanted to know how I would go about using them. Do I have to rename them and then compile, or what? Please give me easy to follow instructions because I haven't done anything like this before.

[edit]And exactly what do I do to compile/use the files in the svn? I'm totally starting out here.[/edit] (did I do that right?)
Thanks,

Gamyr
« Last Edit: February 19, 2010, 02:44:10 AM by Gamyr » Logged
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #1 on: February 20, 2010, 02:03:58 PM »

1. Checkout ONLY the packs/uncut directory tree on the SVN. don't checkout the entire svn! it's absolutely unneccessary, and will waste bandwidth!
2. Checkout ONE batch script build-optional-packs.bat and one zip.exe from the root of the tree
3. Execute the batch file

you should have a bunch of pk3s, one of them being the sassy version
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
tosk1
Nub


Cakes 1
Posts: 20



« Reply #2 on: March 08, 2010, 08:41:11 AM »

Am I right in thinking the buildoppk3nix.sh script is the linux/unix equivalient of the bat file?
How do you create the pk3 files on a linux-based os?

Logged

Dreamcast at car boot sale - £4
Quake 3 disc from 2nd hand shop - £3
Dreamcast Keyboard and mouse - £8
42" LCD TV - £400

Having an awesome old school Q3 gaming rig - Priceless
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #3 on: March 08, 2010, 09:02:34 AM »

you should just be able to sh the .bat with no problem, though i do not test this myself since I build on windows
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
PWNAGE
Half-Nub


Cakes 0
Posts: 90


LEWL!


WWW
« Reply #4 on: May 26, 2010, 03:22:35 AM »

what do you mean by Checkout??? i right clicked and went save target as on the uncut folder and i get a htm file???
Logged

OPEN ARENA!!!!... it's cool

-PWNAGE- Anonymous Browsing
Cacatoes
Banned for leasing own account
Posts a lot
*

Cakes 73
Posts: 1427


also banned for baiting another to violate rules


« Reply #5 on: May 26, 2010, 06:30:08 AM »

pwnage, due to the very "in development" nature of OA project, I fear some parts of the game may remain obscure to you Tongue
If you want to learn computer science, have an eye there: http://en.wikipedia.org/wiki/Apache_Subversion ; you'll learn about what checkouts are. (they are just gathering a whole directory structure, their files, from a repository).

If these nude textures don't come with OA, I may make a .pk3 from it and host it. It's more player friendly, adult players aren't necessarily geeks.

Edit:

Then your dreams come true: http://download.tuxfamily.org/openarena/files/pk3/uncut/z_openarena-uncut.pk3
FYI, (running Linux):
Code:
$ svn co http://openarena.ws/svn/packs/uncut
#delete these annoying .svn in every subdirectories
$ zip uncut.zip -r models scripts sounds
$ mv uncut.zip z_openarena-uncut.pk3
« Last Edit: May 26, 2010, 07:24:31 AM by Cacatoes » Logged

Todo: Walk the cat.
PWNAGE
Half-Nub


Cakes 0
Posts: 90


LEWL!


WWW
« Reply #6 on: May 27, 2010, 04:26:48 AM »

well as you may or may not have read in another topic i am abandoning anything on this topic
sincerely pwnage (i didn't need to add that but what the hell Smiley)
Logged

OPEN ARENA!!!!... it's cool

-PWNAGE- Anonymous Browsing
rAmPaGingONI
Guest
« Reply #7 on: July 13, 2010, 09:55:12 AM »

@Cacatoes: how do I put the file you posted into t he game now that I downloaded it?
Logged
Marble of Doom
Bigger member


Cakes 4
Posts: 151

Caketastic


« Reply #8 on: July 16, 2010, 09:09:07 PM »

@rAmPaGingONI

To install just place the pk3 file in your baseoa folder.

There is a problem though, most of the female models (an expl is Angelyss, see picture) have 3d clothes on with their own separate textures sooooo... they would be naked but only under their skimpy slings.

I dont know if that helps or even makes sense  Tongue
Logged

Pages: [1]
  Print  
 
Jump to: