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Author Topic: Interconnected levels  (Read 3273 times)
Jeric Hikari
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Skeletal Geek


« on: January 12, 2007, 07:54:40 am »

I'm unsure if quake can do this, or can even be programmed to do this so....


With most shooters thath ave a singleplayer campaign(halo, system shock 2, ect) specific map files interconnect with eachother so you get a larger world to roam around in, or at the very least allow you to carry weapons from one map to the next, and I was wondering if OA was even capible of this without heavy modification. Doubt it, but I have to ask.
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Kylratix
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« Reply #1 on: January 12, 2007, 11:42:24 am »

The easy way is to link exits to redirected connections. You'll be running as many servers as you have rooms. It's not too hard, just resource intensive.
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-- Roy 'Kylratix' Laurie
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Jeric Hikari
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Skeletal Geek


« Reply #2 on: January 12, 2007, 11:57:52 am »

Could you please go into a little more detail?
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