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Author Topic: CTF observations  (Read 8891 times)
pheldens
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« on: January 11, 2007, 03:15:40 AM »

* enemies spawn on the wrong map half. (in atleast 2 maps)
* no '/drop item' capability
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fromhell
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GET A LIFE!
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« Reply #1 on: January 11, 2007, 05:08:49 AM »

stop playing oa_bases3 Sad
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
pheldens
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« Reply #2 on: January 11, 2007, 05:13:29 AM »

Yes that map is utter crap, and played too much (common denominator always loves crap braindead maps?!), but another map had it too; cbctf1
seems to be in the mod code? or was that untouched?

also, remains the drop item, pretty essential for fun ctf tactics.
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pheldens
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« Reply #3 on: January 11, 2007, 06:57:37 AM »

hmm, maybe I mixed it up with DM games, because that 2nd map didnt have the spawn issue, when I played CTF on it this morning.
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baconfish
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« Reply #4 on: January 11, 2007, 11:50:44 AM »

Correct me if I'm wrong, but isn't oa_bases3 pretty much the only CTF map available? There's the other one that I know of which seems to be a replacement for the Q3 space CTF map, but that one's pretty bad too.
Anyways, I think oa_bases3 can be fun sometimes. My biggest beef is people standing around the spawn points with rocket launchers, people camping their flag with the grenade launchers, and teammates trying to run the flag back into the enemy base Sad

Any idea as to when enki will be done his bases remake? It looked awesome in the screenshot.
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dmn_clown
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« Reply #5 on: January 11, 2007, 01:15:07 PM »

There are 5 CTF maps in the svn (Last time I synced).
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pheldens
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« Reply #6 on: January 12, 2007, 09:09:06 AM »

The spacemap is pretty fun good once you know all the routes, the solarpanel teleport below the flag is fun.
One bad thing of the map is the jump stopper behind the upper platform, that should be taken out.
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