Pages: [1]
  Print  
Author Topic: Weird graphics issue, missing images and changing colors  (Read 9116 times)
LaxNLL-Fan
Nub


Cakes 0
Posts: 5


« on: May 08, 2010, 10:14:36 PM »

Hi...

I have a weird graphical issue in the game. The game starts fine... I get to the main menu. Version is 0.8.5, by the way. Next, I went into the settings. This is where the problem sometimes starts. Suddenly, everything just goes... bright. Light blue background, light text... and I sometimes even can't find the cursor. The text sometimes disappears as well. This problem will also happen at random times occasionly... for example in the player settings screen. Everything goes bright, and the color effect slide backgrounds disappear. Also, often times, the model will be completly black. When I go into the models select screen, pictures will be missing of the model previews. And if that's not bad enough, the "Accept" button disappears. So, I have to guess where it is without a mouse cursor and button. When I change the Graphic settings, some of the settings seem to refuse to change (when applied, they just revert, if the game doesn't crash. If the game crashes, then all of the settings revert, not just the select few), bg is still very bright blue, accept buttons missing, and the bg for the texture quality slider is gone. I can't even move the slider. Also, it happens a lot when I go into the game select. When I go to skirmish, and select a map and game type, often times the map previews will be a black square. And still having the light bg, and missing buttons. Then, when I finally get into the map if the game hasn't crashed (I'll explain this in the next paragraph), or I haven't restarted the game, the map is WAY to bright. I don't think that changing the brightness amount in the settings would help... since it just changes at random times/after certain events.

So, this is what I do to try to fix the menu issues. Simply, Alt + Tab. Then I go back into the game... IF it doesn't crash. (I notice that it crashes often when I try to go back into the game while on the select a map page for the CTF mode in skirmish. Other than that, I have had this work for me a lot of the times... restoring SOME images, and getting back normal colors, for a little bit anyways, and even showing the model in the player settings screen. (Note that the player textures do show up normally during play, but they're all the same.) I've restored the settings of my graphics card to factory defaults a few times, restored settings of the game a few times, re-downloaded the game (both times were from this site), unzipped it a few times to different locations, and restarted my computer a few times.

Here's the specs for my PC:

Windows Vista Home Professional 64-bit
8 GB RAM
Intel Core 2 Quad Processor
ATI Radeon X1300 PCI Graphics Card

I'm wondering if it's a possibility that my computers too powerful for the game. But it runs the Quake 3 Arena demo perfectly fine, no problem, which makes this problem even more weird. OpenArena is based off of Quake 3, right?

I've searched these forums and the internet many times (I even searched to see if people had any of the same problems with Quake 3), but couldn't find anything... except that there's a few people that might want my issue instead of their issue of the game being too dark, lol.

This is what came up in the log file:

Code:
ioq3+oa 1.36_SVN1759M win_mingw-x86 Jan 15 2010
----- FS_Startup -----
Current search path:
C:\Users\[OMIT]\AppData\Roaming\OpenArena/baseoa
C:\OpenArena\openarena-0.8.1\baseoa\pak6-patch085.pk3 (559 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak0.pk3 (1042 files)
C:\OpenArena\openarena-0.8.1/baseoa

----------------------
4722 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.250
...setting mode 4: 800 600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '720x576 1280x1024 640x480 800x600 1024x768 1152x864 1280x960 720x480 1280x768 848x480'
GL_RENDERER: VisionTek Radeon X1300   
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_texture_filter_anisotropic (max: 16)
Trying SMP acceleration...
^3ERROR: SMP support was disabled at compile time
...failed.

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: VisionTek Radeon X1300   
GL_VERSION: 2.0.6645 Release
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Forcing glFinish
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Failed to load library: "OpenAL32.dll".
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
04143E08 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1550 jump table targets
VM file ui compiled to 737716 bytes of code
ui loaded in 1450816 bytes on the hunk
51 arenas parsed
1 arenas ignored to make count divisible by 4
24 bots parsed
^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader 'menuback_blueish', substituting GL_ONE
--- Common Initialization Complete ---
Winsock Initialized
Hostname: [OMIT]
IP6: [OMIT]
IP: [OMIT]
Opening IP socket: [OMIT]
RE_Shutdown( 1 )
----- FS_Startup -----
Current search path:
C:\Users\[OMIT]\AppData\Roaming\OpenArena/missionpack
C:\OpenArena\openarena-0.8.1\missionpack\mp-pak0.pk3 (487 files)
C:\OpenArena\openarena-0.8.1/missionpack
C:\Users\[OMIT]\AppData\Roaming\OpenArena/baseoa
C:\OpenArena\openarena-0.8.1\baseoa\pak6-patch085.pk3 (559 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak0.pk3 (1042 files)
C:\OpenArena\openarena-0.8.1/baseoa

handle 1: video/idlogo.roq
----------------------
5209 files in pk3 files
sv_maxclients will be changed upon restarting.
net_enabled will be changed upon restarting.
r_mode will be changed upon restarting.
r_ext_max_anisotropy will be changed upon restarting.
r_ext_texture_filter_anisotropic will be changed upon restarting.
r_customheight will be changed upon restarting.
r_customwidth will be changed upon restarting.
r_smp will be changed upon restarting.
r_ignoreFastPath will be changed upon restarting.
r_roundImagesDown will be changed upon restarting.
r_stencilbits will be changed upon restarting.
r_simpleMipMaps will be changed upon restarting.
com_soundmegs will be changed upon restarting.
r_intensity will be changed upon restarting.
execing default.cfg
execing q3config.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Closing SDL audio device...
SDL audio device shut down.
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Failed to load library: "OpenAL32.dll".
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
04143BD8 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
...setting mode 4: 800 600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '720x576 1280x1024 640x480 800x600 1024x768 1152x864 1280x960 720x480 1280x768 848x480'
GL_RENDERER: VisionTek Radeon X1300   
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_texture_filter_anisotropic (max: 16)
Trying SMP acceleration...
^3ERROR: SMP support was disabled at compile time
...failed.

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: VisionTek Radeon X1300   
GL_VERSION: 2.0.6645 Release
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Forcing glFinish
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1319 jump table targets
VM file ui compiled to 683666 bytes of code
ui loaded in 2449888 bytes on the hunk
^3WARNING: R_FindImageFile could not find 'gfx/2d/crosshairk.tga' in shader 'gfx/2d/crosshairk'
^3Shader gfx/2d/crosshairk has a stage with no image
^3WARNING: could not find sound/feedback/voc_newhighscore.wav - using default
Loaded team Heathens with team icon ui/assets/heathens.
Loaded team Cyborgs with team icon ui/assets/cyborgs.
Loaded team Summer with team icon ui/assets/summer.
Loaded team Scumm with team icon ui/assets/scumm.
Loaded sergei character Sergei.
Loaded kyonshi character Kyonshi.
Loaded character alias ^2CH3470R using character ai grunt.
Loaded character alias ^4Joe using character ai tony.
Loaded character alias ^6D1z^4Suk0rz using character ai beret.
Loaded character alias ^1named^7player using character ai kyonshi.
Loaded character alias ^7Mr^3McGoo using character ai grism.
Loaded character alias Jim using character ai penguin.
Loaded character alias Bob using character ai liz.
Loaded character alias Jimbob using character ai gargoyle.
Loaded character alias Mother using character ai major.
Loaded character alias Sweety using character ai angelyss.
Loaded character alias Robby using character ai merman.
Loaded character alias Zapper using character ai rai.
Loaded character alias Wrench using character ai ayumi.
Loaded character alias Diskette using character ai widowe.
Loaded character alias ZippyMcGee using character ai skelebot.
Loaded character alias ^3No^7_^2Bot using character ai tanisha.
Loaded character alias ^2Judge^7_^6Judy using character ai nekoyumi.
Loaded character alias ^9Un^7N^3amed using character ai liz.
Loaded character alias ^7IP^2Friely using character ai beret.
Loaded character alias ^5Jauque^7Cass using character ai major.
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/filter.menu
Parsing menu file:ui/player.menu
Parsing menu file:ui/setup.menu
Parsing menu file:ui/fight.menu
Parsing menu file:ui/skirmish.menu
Parsing menu file:ui/createserver.menu
Parsing menu file:ui/controls.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/audio.menu
Parsing menu file:ui/help.menu
Parsing menu file:ui/configuration.menu
Parsing menu file:ui/videomodes.menu
Parsing menu file:ui/contentcontrol.menu
Parsing menu file:ui/ordershelp.menu
Parsing menu file:ui/mod.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/credit.menu
Parsing menu file:ui/demo_quit.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/powerup.menu
Parsing menu file:ui/password.menu
Parsing menu file:ui/quake3.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/addfilter.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/findplayer.menu
Parsing menu file:ui/endofgame.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/resetscore.menu
Parsing menu file:ui/createfavorite.menu
UI menu load time = 169 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_vote.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_joinserver.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_addbot.menu
Parsing menu file:ui/ingame_callvote.menu
Parsing menu file:ui/ingame_orders.menu
UI menu load time = 13 milli seconds
24 bots parsed
Unknown extension for music/menu
^3WARNING: couldn't open music file music/menu

FYI - I added the [OMIT]'s to hide certain information for security reasons. Hope that's okay.

Thanks for any help.
Logged
LaxNLL-Fan
Nub


Cakes 0
Posts: 5


« Reply #1 on: May 09, 2010, 07:02:03 AM »

I attatched pictures that I took with my phone (Screenshots don't work for me).

Logged
LaxNLL-Fan
Nub


Cakes 0
Posts: 5


« Reply #2 on: May 09, 2010, 07:02:56 AM »

Some more...
Logged
LaxNLL-Fan
Nub


Cakes 0
Posts: 5


« Reply #3 on: May 09, 2010, 07:12:14 AM »

1st pic - The player settings screen

2nd pic - Either the settings menu, or the model select for the player settings. Can't remember right now.

3rd pic - The settings menu when everything works

4th pic - Model select screen

5th pic - Main menu

6th pic - Single game setup screen

7th pic - Single game setup screen, AFTER Alt + Tab

8th pic - Map select screen

Hopefully these help. The game crashed a few times after Alt + Tab when I was taking these pictures. New log file:

Code:
ioq3+oa 1.36_SVN1759M win_mingw-x86 Jan 15 2010
----- FS_Startup -----
Current search path:
C:\Users\[OMIT]\AppData\Roaming\OpenArena/baseoa
C:\OpenArena\openarena-0.8.1\baseoa\pak6-patch085.pk3 (559 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files)
C:\OpenArena\openarena-0.8.1\baseoa\pak0.pk3 (1042 files)
C:\OpenArena\openarena-0.8.1/baseoa

----------------------
4722 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.250
...setting mode 4: 800 600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '720x576 1280x1024 640x480 800x600 1024x768 1152x864 1280x960 720x480 1280x768 848x480'
GL_RENDERER: VisionTek Radeon X1300   
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_texture_filter_anisotropic (max: 16)
Trying SMP acceleration...
^3ERROR: SMP support was disabled at compile time
...failed.

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: VisionTek Radeon X1300   
GL_VERSION: 2.0.6645 Release
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Forcing glFinish
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Failed to load library: "OpenAL32.dll".
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
03BE3E08 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1550 jump table targets
VM file ui compiled to 737716 bytes of code
ui loaded in 1450816 bytes on the hunk
51 arenas parsed
1 arenas ignored to make count divisible by 4
24 bots parsed
^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader 'menuback_blueish', substituting GL_ONE
--- Common Initialization Complete ---
Winsock Initialized
Hostname: [OMIT]
IP6: [OMIT]
IP: [OMIT]
Opening IP socket: [OMIT]
WARNING: NET_IPSocket: bind: WSAEADDRINUSE
Opening IP socket: [OMIT]
Received signal 11, exiting...
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )

Any ideas?
Logged
Cacatoes
Banned for leasing own account
Posts a lot
*

Cakes 73
Posts: 1427


also banned for baiting another to violate rules


« Reply #4 on: May 09, 2010, 07:21:32 AM »

Seems related to the blue shader/texture used in the menu.
I'm not sure but Udi may have commited some fixes: http://openarena.ws/board/index.php?topic=1945.125
Logged

Todo: Walk the cat.
Udi
Member


Cakes 25
Posts: 536


i do my own stunts


WWW
« Reply #5 on: May 09, 2010, 11:19:11 AM »

Seems related to the blue shader/texture used in the menu.
I'm not sure but Udi may have commited some fixes: http://openarena.ws/board/index.php?topic=1945.125

The fixes don't touch the menu shader, so it won't help. I think there might be something with the 64bit Windows, Falkland mentioned that ioquake3 only introduced 64bit Windows support recently, so 0.8.5 doesn't have it. But as far as I know it should fall back to 32bit then. I don't really know, I'm just guessing.
Logged

http://udionline.hu/en/projektek/openarena/
Todo list: 1. q3dm17 textures replacement (95% done)
sago007
Posts a lot
*

Cakes 62
Posts: 1664


Open Arena Developer


WWW
« Reply #6 on: May 09, 2010, 11:59:41 AM »

The fixes don't touch the menu shader, so it won't help. I think there might be something with the 64bit Windows, Falkland mentioned that ioquake3 only introduced 64bit Windows support recently, so 0.8.5 doesn't have it. But as far as I know it should fall back to 32bit then. I don't really know, I'm just guessing.
If your Windows version is able to run 32 bit then you should do so for performance reasons. 64 bit Windows ioquake3 support is experimental and currently I believe only Windows for IA64 is unable to run 32 bit applications natively. The same goes for the Linux versions but many 64 bit Linux systems does not provide 32 bit libraries by default.
Logged

There are nothing offending in my posts.
LaxNLL-Fan
Nub


Cakes 0
Posts: 5


« Reply #7 on: May 09, 2010, 04:01:09 PM »

So it could be an issue with 32-bit vs. 64-bit? I tried moving the folder into Program Files (x86) after reading that, but that didn't help. Another thing that I tried doing (before I posted here) was changing the compatibility mode, but that didn't help either.
Logged
Pages: [1]
  Print  
 
Jump to: