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Author Topic: How Possible is this?  (Read 5811 times)
PWNAGE
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« on: June 02, 2010, 04:45:19 AM »

OK, how possible is it for someone to create a program to make quake 3 or OA maps with simple interface like thw warcraft III map maker thing (i know im WAY off but if you catch my drift) because using blender can be EXTREMELY hard
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Cacatoes
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« Reply #1 on: June 02, 2010, 05:06:04 AM »

Most Q3 mappers don't use Blender.
Here is the documentation, have fun !
(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Mapping_resources_%26_tutorials#Q3Map2_Front-Ends

Oh well ... you may have more chance with this:
http://openarena.ws/board/index.php?topic=2539.0 (aa2map, thanks jack thompson)
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sago007
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« Reply #2 on: June 02, 2010, 11:56:03 AM »

NetRadiant is very simple:
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Peter Silie
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« Reply #3 on: June 02, 2010, 01:53:57 PM »

I know this map, i know this map!!!
It is oa_ctf4ish Cheesy
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PWNAGE
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« Reply #4 on: June 06, 2010, 03:56:28 AM »

Ok i have netradiant and the Open Arena Pack for it, now for Engine Path what do i put

Dont worry i got it Smiley
« Last Edit: June 06, 2010, 04:07:46 AM by PWNAGE » Logged

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Thoushaltdie
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« Reply #5 on: June 06, 2010, 07:32:12 AM »

Um Peter I think its actually czest3ctf. Azn
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Graion Dilach
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« Reply #6 on: June 06, 2010, 08:01:05 AM »

And I think both of you should read the picture again. Wink
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Cacatoes
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« Reply #7 on: June 06, 2010, 08:30:39 AM »

On the picture it is written ps37ctf but I guess this is a mistake and the map has to be an oa_dm5 remake.
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Thoushaltdie
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« Reply #8 on: June 06, 2010, 01:13:34 PM »

oa_sago?
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Peter Silie
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« Reply #9 on: June 06, 2010, 03:01:51 PM »

bingo Cheesy
(close enough)
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Thoushaltdie
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« Reply #10 on: June 06, 2010, 05:58:19 PM »

this just shows me that making a map is a bigger pain in the @ss then I thought and I will probly never try it.  Rest In PEACE!

also make me really appreciate fromhell and all the other map makers out there. Smiley You guys are the best  Cheesy
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HelloKitty!
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« Reply #11 on: June 06, 2010, 06:30:19 PM »

It's not too bad, actually. If you have time and patience, you can lock yourself up with XXX-radiant for a week and come up with something usable. Or at least learn enough to try your hand at fixing some bugs, or doing some basic retexturing.

Making really good maps, though, is an art. Especially in terms of gameplay. Being a good mapper takes experience.
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