Poll
Question: which fix do you want?
being able to shoot through the "grid"
remove railgun
replace with something else say nailgun,lightning, or hey maybe battlesuit
put a trap similar to tourney6ish_ctf
some sort of hazard on the platform(lava,slime,electricity)
remove platforms and have the railgun suspended
move the platforms behind that base and extend the whole map
moving platforms? (this idea needs work)

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Author Topic: oa_ctf4ish needs balance for campers  (Read 166792 times)
Gig
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« Reply #175 on: November 14, 2011, 04:48:05 PM »

I don't experience the jump-pad problem on my 0.8.8 RC test.

Peter... for me, the map could already be submitted to SVN thread (new deadline is november 18), but the levelshot is missing (well, if the map will be renamed to oa_ctf4ish instead of oa_ctfish2, I suppose it would automatically get the levelshot of the 0.8.5 map... but I'm not sure).

I suppose only time will tell us about the effectiveness of the (small) changes against campers. Maybe we could do something else, more effective (some other of the options in the poll?), but I fear we haven't much time left.
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Cacatoes
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« Reply #176 on: November 15, 2011, 03:20:18 PM »

Just a minor quibble: you forgot to put the license file.
- I suspect you only have to put a license file in stuff you plan to distribute, and can supply only one file for the whole thing. Commiting to SVN precisely isn't for distribution purpose but to collect stuff which will be packaged and distributed, while distributing such ressources alone as external ressources would require that license file.
- oa_ctf4ish is GPL, so obviously derivatives also are

Some SVN posts not including the GPL thing:
http://openarena.ws/board/index.php?topic=1945.msg40827#msg40827
http://openarena.ws/board/index.php?topic=1945.msg36718#msg36718
Won't dig more.
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Peter Silie
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« Reply #177 on: November 15, 2011, 03:42:14 PM »

but i already correct this issue Wink
so we have no probs (in which direction ever) now Smiley
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Gig
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« Reply #178 on: February 21, 2012, 04:22:50 PM »

Checked the jump-pad issue that is in the picture http://openarena.ws/board/index.php?topic=3740.msg40851#msg40851, using official 0.8.8 pk3 file.

It is there, D'OH!!!!!!... Maybe I didn't saw it when I checked in previous RCs cause of it is visible only when looking at the platform from some specific angles.
Or maybe a different version of the map ended up in the final 0.8.8 release? I don't know.
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GrosBedo
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« Reply #179 on: February 21, 2012, 04:40:20 PM »

I think OA really ought to have a centralized repository, there are a lot of fixes that are missed because of confusing many different versions of a same file...
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Peter Silie
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« Reply #180 on: February 22, 2012, 12:09:55 AM »

@Gig: already was reported.
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Neon_Knight
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« Reply #181 on: February 24, 2012, 03:15:16 PM »

It took me a while to figure out what was.
Answer: bad brushing.
I had to do something which changed the look of that part, but at least, the glitch isn't there. This also fixed the Tele problem.

Submitted the changes to the SVNC thread.
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grey matter
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« Reply #182 on: February 24, 2012, 05:04:28 PM »

Looks like it was a NetRadiant problem, because compiling with GtkRadiant works well:

You could report bugs like this in the NetRadiant bugtracker, so they can improve their q3map2 fork.
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Neon_Knight
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« Reply #183 on: February 24, 2012, 05:11:56 PM »

Looks like it was a NetRadiant problem, because compiling with GtkRadiant works well:

You could report bugs like this in the NetRadiant bugtracker, so they can improve their q3map2 fork.
I don't think so, Alientrap doesn't update NetRadiant since 2010...
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sago007
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« Reply #184 on: February 25, 2012, 12:20:53 AM »

I don't think so, Alientrap doesn't update NetRadiant since 2010...
Actually they do:
http://nl.git.xonotic.org/?p=xonotic/netradiant.git;a=commit;h=30fdfe8ce
from 14 Jan 2012 11:32:15
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grey matter
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« Reply #185 on: February 25, 2012, 01:01:13 PM »


Thanks! They've even fixed libpng 1.5 compatibility. I guess you'd have to submit tickes at Xonotic then; http://dev.xonotic.org/projects/xonotic/issues
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