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Author Topic: Rendering skyboxes  (Read 2834 times)
fromhell
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Cakes 35
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« on: June 01, 2010, 09:07:47 PM »

Blender skybox creation was always hassley, i'm gonna try to go the Darkplaces route

- make simple black cube level with model entity in it
- make stars model
- make planets or nebula models
- merge
- export
- load in Darkplaces
- use the envmap export command, forgot off the top of my head but it's there

i'll need to prepare some skeleton media for a 'render data' thing. Maybe I can go a step further and make QuakeC-based entities to make space skyboxes randomly and have skyboxes defined by 'saved games' for source. This would help make more varied space skies.

Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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