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PWNAGE
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« on: June 06, 2010, 04:09:45 AM »

OK, the first bit of help i need is how do i get a .bsp to .map?
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sago007
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« Reply #1 on: June 06, 2010, 04:15:29 AM »

OK, the first bit of help i need is how do i get a .bsp to .map?

You don't. You make .map into .bsp. The map-files for the official openarena maps are located in svn: http://openarena.ws/svn/source/assets/maps/

You can find other map-files around this forum.
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PWNAGE
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« Reply #2 on: June 06, 2010, 04:24:08 AM »

Cool Thanks
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sago007
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« Reply #3 on: June 06, 2010, 04:36:52 AM »

Small note: Some of the map files on svn are made with QuArK and cannot be opened by NetRadiant.
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Peter Silie
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« Reply #4 on: June 06, 2010, 04:48:09 AM »

Is there some kind of converter for this maps?
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sago007
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« Reply #5 on: June 06, 2010, 04:49:36 AM »

Is there some kind of converter for this maps?
I have used GtkRadiant 1.4 that can open QuArK maps and saves in the new format.
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Peter Silie
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« Reply #6 on: June 06, 2010, 04:52:02 AM »

Maybe the relevant map files in oas repository (basesx...) could be converted to one format?
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andrewj
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« Reply #7 on: June 06, 2010, 04:59:01 AM »

Small note: Some of the map files on svn are made with QuArK and cannot be opened by NetRadiant.
NetRadiant can read them, but you need to change a setting somewhere for the different format, let's see.... It is in preferences and is called Settings / Brush / Use alternative texture projection.

Unfortunately NetRadiant cannot convert between the formats (changing that setting after loading the map does NOT work).
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PWNAGE
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« Reply #8 on: June 06, 2010, 05:03:12 AM »

I dont understand this netradiant crap. To confusing

I want to contribute somehow, but i dont know how, i have tried skinning, making a server and mapping idk what i can possibly do
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chaoticsoldier
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« Reply #9 on: June 06, 2010, 06:11:41 AM »

I dont understand this netradiant crap. To confusing

I want to contribute somehow, but i dont know how, i have tried skinning, making a server and mapping idk what i can possibly do
I'd say the trick is not to dabble in things (especially many things at once). Pick the one thing you'd like to do and really study it.  Wink

Start with the basics and work your way up. Realistically, it could be a few months or more before you're ready to contribute something, who knows.

I taught myself spreadsheets just by reading all the help files. It didn't happen overnight. Now I can make sense of functions like this:
Code:
=IF(K424=1;0;IF(AND(Q448="Yes";M424<Q449);$Stats.$L$33-IF(E424<H424;FLOOR((($Stats.$L$33*(100-M424))/100);2;1);CEILING((($Stats.$L$33*M424)/100);2;1));IF(E424<H424;FLOOR((($Stats.$L$33*(100-M424))/100);2;1);CEILING((($Stats.$L$33*M424)/100);2;1))))

It might look confusing, but things that look confusing at first can sometimes be a lot simpler than you think.
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Peter Silie
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« Reply #10 on: June 06, 2010, 06:39:28 AM »

A first attempt could be to pik 1 q3 texture and make a redo from scratch with a painting program.
Textures are one of the most missing things in oa i guess...
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PWNAGE
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« Reply #11 on: June 07, 2010, 04:09:24 AM »

A first attempt could be to pik 1 q3 texture and make a redo from scratch with a painting program.
Textures are one of the most missing things in oa i guess...
Hmm, yes i see a lot of missing texture throughout the game
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