Hello. There are various internet servers around that are "modded" and add Brightskins, right?
I've just thought a thing: why do the server admins have to mod the game (baseoa or a previous mod) simply to add Brightskins?
Why don't include an option (I suggest a server-side option, because I fear that if client-side, it would give a gap between players...), to allow the server admin to enable or disable them directly from baseoa, without the need to add extra stuff for them?
I suppose it would be a
shader, that, if enabled, would be applied to
all the players, independently from their player model. If this would not be possible for some reason, maybe it could force the default player model (with brightskin) for all players...
I think the option would be disabled by default...
If possible, it would be good to place it to a virtual machine level (I don't know exatly how this works) that would allow to have its effects also with old mods (it could not be integrated into old customizations of the GUI, but with the console it should work)...
What do you think about this?
It's just an idea I had a minute ago....
Just an example:
DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/File:Insta-rj_01.jpg]this is a screenshot of
Insta-RJ, a good mod, that is a "fork" of the
DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/ModCompat/Unlagged_Rocket_Rail]Unlagged Rocket Rail[/i] mod for Q3A, and that -AFAIK- simply adds Brightskins to it.
PS: I have to check if that mod also "forces" the activation of Force player model -It seems to me that the first time I connected to the server (by the Evil Clan) that uses it I found all the players look like Sarge/Grism, even if I was not used to have forcemodel in baseoa.... but I'm not sure and thus I want to check-... but I really must go now...