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Author Topic: Blasphemer v0.1.3 Released; New Website  (Read 9916 times)
jute
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« on: June 18, 2010, 02:33:48 pm »

Blasphemer v0.1.3 has been released.  It also has a new, much more usable website, where you can find screenshots and downloads: https://code.google.com/p/blasphemer/  This new site should make it much easier to submit work.

As always, contributions are valued.  All textures and music are complete, but we still need many sprites, maps, and sounds.  Most urgently needed are weapon HUD sprites and player sprites, which would make Blasphemer a fully-capable multiplayer game.

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fromhell
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« Reply #1 on: June 18, 2010, 02:54:56 pm »

whoa, this is looking BETTER than Heretic now
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

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new code development on github
Marble of Doom
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« Reply #2 on: June 18, 2010, 07:45:20 pm »

That looks awesome
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fromhell
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« Reply #3 on: June 19, 2010, 08:47:31 pm »

Zdoom gets a palette problem
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
GrosBedo
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« Reply #4 on: July 30, 2010, 12:10:20 pm »

I love it !
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Cire
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« Reply #5 on: May 26, 2011, 04:00:31 pm »

Looks awesome. Anything new in progress?
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fromhell
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« Reply #6 on: May 26, 2011, 04:34:55 pm »

I tried to make explosions (FX08) but I've run into a standstill - a palette conversion problem

like, transparency color doesn't want to be that
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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