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Author Topic: Server change config/different graphic looks  (Read 15143 times)
DeadDreamer
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« on: July 15, 2010, 02:36:53 PM »

Hello.
I make my own server: http://dpmaster.deathmask.net/?game=openarena&server=91.204.163.125:27993
and now i got problem:-)
When i connect for ex. to 1v1 super mini server everything is OK. MY config and graphic settings are fine. Like always. After that I connect to my server and..
My nick is not black anymore. I can write in black, but my nick goes to white.
Hud status is not look the same. Teleport and lighs are not like in my config.

I think the server is on 0.8.5v. like my client game.

What is cause od this strange problem?

Server config:
Code:
sv_hostname ^4[^7^^0b0rg^7.^4]^7^^0server^7.

//set rconPassword <rconpassword> for remote ingame servercontrol: comment this line if you don\\\'t want to remote control your server. If you enable this, remember to customize the password!
set rconPassword borgbaby

sv_maxclients 7
sv_master1 dpmaster.deathmask.net

//sv_maxRate is number of bytes per second. 25000 is the maximum that can be set through the gui. The integrated VOIP protocol requires 25000 to work. Setting sv_maxrate to more than 25k has no effect.
sv_maxRate 25000
//Tip: If g_delaghitscan is used sv_fps should be 20 for best results
sv_fps 20

logfile 1             // Turn logging on/off
g_log server.log      // This is to set the name of the output file.  By default it\\\'s games.log.
g_logroll 1
g_logsync 1           // Enable buffered logging

sv_maxPing 999 // Clients with ping higher than this cannot connect.
sv_minPing 0 // Clients with ping lower than this cannot connect.
sv_pure 1 // If enabled, prevents clients from loading pk3 files that are not present on the server to guarantee compatibility. This should ALWAYS be 1.

sv_allowdownload 1 // allow clients to automatically download from your server additional files that they may need to play on it

capturelimit 8
timelimit 10
fraglimit 13

bot_minplayers 1 // If there are not enough human players, bots are automatically added or removed to have the specified number of players in the arena.

g_motd ^4We are the Borg | You will be assimilated, resistance is futile
//g_quadfactor 3 // Modify the damage when using quad damage (default value is 3)
g_inactivity 0

g_allowvote 1
//Special vote restriction since 0.8.0
//The next three variables holds the allowed vote options, gametypes, and maps that can be voted for.
//g_voteNames /map_restart/nextmap/map/g_gametype/kick/clientkick/g_doWarmup/timelimit/fraglimit/shuffle
//g_voteGametypes /0/1/3/4/5/6/7/8/9/10/11/12/
//g_voteMaps /ctf_inyard/oa_ctf4ish/hydronex/oasago2/ (no longer available in 0.8.5)
//If you want to allow every vote option, all gametypes, and all the maps you can write it like this:
//g_voteNames *
//g_voteGametypes *
//g_voteMaps *
//You can prevent the server from getting unrealistic time or fraglimits here (0 = no limit)
g_voteMaxTimelimit 5
g_voteMinTimelimit 15
g_voteMaxFraglimit 15
g_voteMinFraglimit 5

//If you want to use unlagged functionality (since 0.7.6)
g_delagHitscan 1
//You might want to count pushing players over the side of a map as kills. In that case:
g_awardPushing 1
//g_awardPushing has been modified many times but as of 0.8.1 is still not that reliable. Rather reliable in 0.8.5 and default there.

//Special modes since 0.7.6:
//g_instantgib 0 // If enabled, players will have only railgun, with instant kill. If set to 2, also gauntlet is available.
//g_rockets 0 // If enabled, players will have only rocket launcher.
//g_vampire 0.25 //25% of Vapiric health (players will gain health when will hit their opponents)
//g_regen 5 //5 health per sec. (health will automatically renerate)

//Gametypes
// 0 = Free For All
// 1 = Tourney
// 3 = Team Deathmatch
// 4 = Capture The Flag
// 5 = One Flag Capture
// 6 = Overload (Obelisk)
// 7 = Harvester
// 8 = Elimination
// 9 = CTF Elimination
// 10 = Last Man Standing
// 11 = Double Domination
// 12 = Domination
g_weaponrespan 1
g_gametype 1
set d1 map aggressor; set nextmap vstr d2 http://openarena.ws/board/index.php?action=post;board=49.0
vstr d1 // start loop at d1
//you can change gametype or any other variable like this:
//set d10 g_gametype 5; g_instantgib 0; map oasago2; set nextmap vstr d1
//g_gametype should always be before map or the map might load twice.
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sago007
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« Reply #1 on: July 15, 2010, 03:01:16 PM »

Sounds like 1v1 super mini does not run 0.8.5. OA versions before 0.8.1 and all versions of Quake3 had a bug that allowed to circumvent the system removing the black colour from names. ioquake3 fixed the bug so that could explain it.

If you use vertex light or settings that cannot be set in the ui, you might need to set "videoflags 0" on the server to allow clients to use them.
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DeadDreamer
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« Reply #2 on: July 15, 2010, 03:15:40 PM »

That setting help on teleport and lights - G8! Im very happy for that.
But.. http://img706.imageshack.us/img706/5816/clipboard01bpj.jpg
HUD looks different anyway:/
Is it but or in new version (server and client) it is look like that? and there is no black nick.
What i understand that is better to use 0.8.1 to host a server - yes? It well be more compatible...
I ask provider about that if there is no more magic command to make it right.

Anyway im very glad becouse of your help. THANKE YOU.
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sago007
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« Reply #3 on: July 15, 2010, 04:34:41 PM »

How do you expect it to look?
Does it look different compared to starting a single player game?

An 0.8.1 server will have better compatibility (assumed that it is pure) but will lack some of the new features like stat-recording, vote-menu and so on...
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DeadDreamer
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« Reply #4 on: July 16, 2010, 10:42:40 AM »

Like that: http://img295.imageshack.us/img295/2808/hud2.jpg
On super mini and other servers it looks like that on my like i posted before:/
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Falkland
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« Reply #5 on: July 16, 2010, 02:31:27 PM »

On super mini and other servers it looks like that on my like i posted before:/

This is because Super Mini server is OA081 version , so the HUD appears like 081 version also when you are using the OA085 client.

When you connect to an OA085 server with the OA085 client , the HUD appears like the first one which is the default in the new version of OA.
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DeadDreamer
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« Reply #6 on: July 17, 2010, 07:11:19 AM »

I was think so..
Thanke you all for answers.
One more offtopic question: How can I make stats in my server? What do I need? Someone told me an mod to server but i lost this link:/
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GrosBedo
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« Reply #7 on: July 20, 2010, 11:45:17 AM »

OMG, deaddreamer is back XD I hope you will be less of an ass now than before ! :p

And yes, super mini 1v1 is 081.

For the stats, no need for a mod, there are many external tools on the web that will look inside your server's logs and produce a webpage with stats.

For example :
- Fragistics : http://fragistics.sourceforge.net/
- Q3RMStats : http://sourceforge.net/projects/q3rmstats/
- Parser de logs (sources in french) : http://www.phpcs.com/codes/PARSER-LOG-QUAKE-URBAN-TERROR_47424.aspx
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DeadDreamer
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« Reply #8 on: July 21, 2010, 02:06:37 PM »

Hehe I never been gone :-) Just play a different nick name:-)
Im who Im. Some people know me as they should be, some like an ass:-) and I don't care about opinion people who don't ever speak with me.
Anyway I play now with my real nickname (DeadDREAMER is most using in FPP Games) - and it's call a "neotps"
Thank you for those link. I will use them :-)
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GrosBedo
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« Reply #9 on: July 22, 2010, 06:08:55 AM »

and I don't care about opinion people who don't ever speak with me.

Oh, we talked quite a lot, BTW thank you for pointing me about Zeitgeist 1 and Addendum, it was a very interesting watch Wink

2 other stats tools :

VSP Stats Community Edition : http://vsp.goquake.com/

XLRstats : http://www.xlrstats.com/
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GrosBedo
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« Reply #10 on: July 22, 2010, 08:56:09 AM »

And the most popular one :

Qstat : http://www.qstat.org/
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DeadDreamer
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« Reply #11 on: July 22, 2010, 01:09:13 PM »

I remember some talk with player from superbots clan. Forgot nick. So that was you...
Nice that you watch that movie... Now watch normal kind of movie like:
Donnie Darko 2001
Batterfly Effect 2004
Stay 2005
Peaceful Warrior 2006 -> my favorite. Its good for people who want to understand how to be good in for ex. open arena:-) Free your mind :p
Thx for more links.

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sago007
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« Reply #12 on: July 22, 2010, 02:31:45 PM »

I have been working on an external stat tool that loads everything into an postgresql database for data extraction. Designed in modules for easy extension.

http://code.google.com/p/oastat/

Not of much use currently because it uses a database layout that I'm still working on. Traces players by GUID.
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GrosBedo
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« Reply #13 on: July 23, 2010, 08:21:38 AM »

I have been working on an external stat tool that loads everything into an postgresql database for data extraction. Designed in modules for easy extension.

http://code.google.com/p/oastat/

Not of much use currently because it uses a database layout that I'm still working on. Traces players by GUID.

Oh very nice ! As I understand, it could be used to output any data from the game. Could it output players view angles and other specific parameters like this ?
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GrosBedo
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« Reply #14 on: July 24, 2010, 07:08:35 PM »

In the future, a very interesting (and opensource) stats generator to follow :

http://www.psychostats.com/psychostats/#features

Particularly the Heatmaps :

Quote
Heatmaps are rendered images that represent exactly where players are killing and dying on a map. This is very useful for serious players within tournaments who can adjust their play style based on how the map is played. And for mappers that would like to see how their maps are being played in the real world.
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