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Author Topic: .shadlow  (Read 5305 times)
fromhell
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GET A LIFE!
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« on: July 27, 2010, 07:53:35 AM »

Make engine load these in priority over .shader when r_lowShaders is enabled?

.shadlow would contain shaders with these rules:

- additive blending for all trails and smoke (a "rage" needs this)
- TWO STAGES MAXIMUM EVER
- avoid alpha blending, use ge128 whenever possible (fill rate!)

It would be intended for very poor integrated hardware.

I think Elite Force had this feature.

r_loadPCXoverride could be useful too, to load reduced palettized images instead of 24/32bit textures. Currently the only checks if a jpg is available if a tga isn't, and versa.  Just need to add PCX to that mix. PCX textures would also be half the resolution.

Heck I might code this tonight.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
GrosBedo
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« Reply #1 on: July 29, 2010, 09:01:03 PM »

Nice idea ! +10 !
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