Pages: [1]
  Print  
Author Topic: 0.9 IK rig animation priority  (Read 11632 times)
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« on: August 23, 2010, 03:10:46 AM »

From important (SUPER STIFF) to notsoimportant (almost moving):

Liz
Major
Smarine
Penguin (Same skeleton as Grism)
Tony
Beret (Same skeleton as Tony)
Ayumi
Assassin
Sergei
Sorceress
Arachna
Kyonshi
Grism
Merman
Neko


Far into progress:
Angelyss - moves like a dancer
Gargoyle - moves like a monster. chest shrunken and more edgesplitting

Done
none




The purpose of the reanimation goal is to end the suffering of rigormortis for everybody (except for Kyonshi). This is one of OA's biggest flaws no one ever, EVER admits.  The animation as of current is all an 'auto-IK' job without any IK Solver of any kind.

I want to change that. Plus not only animating with IK is easier than the auto-IK method, it looks and tweens better. The only extreme difficulty is getting the IK rig working first.
« Last Edit: August 29, 2010, 06:30:58 AM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
sago007
Posts a lot
*

Cakes 62
Posts: 1664


Open Arena Developer


WWW
« Reply #1 on: August 23, 2010, 09:24:55 AM »

Sounds good.

Priority: I understand Liz and Major but I believe Smarine can wait a little. Smarine is stiff but that doesn't seem that wrong to me.
Logged

There are nothing offending in my posts.
Marble of Doom
Bigger member


Cakes 4
Posts: 151

Caketastic


« Reply #2 on: August 23, 2010, 09:51:15 PM »

I guess this also doesn't apply to Skelebot
Logged

fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #3 on: August 23, 2010, 10:20:08 PM »

that's because his robotness is excusable
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #4 on: September 03, 2010, 04:25:52 AM »

I'm starting work on Liz's IK. Before that, I rearranged the UVs a little to use one 512x512 texture instead of 3 256x256s, plus removed the asymmetry (which wasn't doing much anyway). I hope kit89 doesn't mind, but binding to less textures increases performance much.
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Udi
Member


Cakes 25
Posts: 536


i do my own stunts


WWW
« Reply #5 on: September 03, 2010, 05:25:28 AM »

I'm starting work on Liz's IK.

Nice, we it be able to shapeshift on CNN like the other reptilians?
Logged

http://udionline.hu/en/projektek/openarena/
Todo list: 1. q3dm17 textures replacement (95% done)
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #6 on: October 22, 2010, 04:04:11 AM »

I have absolutely no problems with Liz or any of my models being updated and improved.

I look forward to seeing the changes. Smiley

kit89.
Logged
Pages: [1]
  Print  
 
Jump to: