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Author Topic: Different ground planes  (Read 5736 times)
Falkland
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« on: September 19, 2010, 10:47:15 AM »

GlueDrinker has asked me if the idtech3 engine supports different ground planes and if it is possible to set them in GtkRadiant to obtain an effect like this :



For me the answer is no also because he makes me look at a real example for the idtech3 engine ( http://www.moddb.com/games/quake-iii-arena/addons/relativitypk3 ) that was made by "cheating" as admitted by its author, but it would be appreciated to have a more detailed explanation or eventually to deny our conclusion.

PS: feel free to remove the image and the link if not allowed

« Last Edit: September 19, 2010, 10:59:31 AM by Falkland » Logged
sago007
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« Reply #1 on: September 19, 2010, 11:16:49 AM »

Not without modifying the qvm-file.
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There are nothing offending in my posts.
fromhell
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« Reply #2 on: September 19, 2010, 11:17:43 AM »

i don't think a novelty escher map is a good idea
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Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Gig
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« Reply #3 on: September 20, 2010, 02:39:48 PM »

I tried that "relativity" map... Quite odd, but, when playing it does not seems to me to have multiple grounds... when I face a vertical floor, I can't climb it, it's just a wall...
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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