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Author Topic: [WIP] Psycod the Magnificant: Slayer of the 19 Cats of Doom  (Read 26994 times)
Jove Chiere
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« on: January 16, 2007, 12:16:23 PM »

Well, I am going to let bother with my images in the section of concepts.
I will put all the new features in this line.

Animations = 0%

And olds...
http://temp.grafosyakuza.com/fishshot001.jpg
http://temp.grafosyakuza.com/fishshot002.jpg
http://temp.grafosyakuza.com/fishshot003.jpg
http://temp.grafosyakuza.com/fishshot004.jpg
http://temp.grafosyakuza.com/fishshot005.jpg
http://temp.grafosyakuza.com/fishshot006.jpg
http://temp.grafosyakuza.com/fishshot007.jpg
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Jeric Hikari
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« Reply #1 on: January 16, 2007, 01:16:36 PM »

I like the rangefinder on the front of Fish's bowel. Good job so far.
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jdodson
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« Reply #2 on: January 16, 2007, 07:20:54 PM »

totally kicks ass.
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Jove Chiere
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« Reply #3 on: January 18, 2007, 02:56:15 PM »

Somebody knows if it is possible to be put, the TAG_HEAD in the LOWER.MD3?
Because a design problem exists, when moving the UPPER.MD3, the fish leave the crystal.

TAG_HEAD in LOWER.MD3 (nonstandard)
TAG_HEAD in UPPER.MD3 (standard) watching above

some possible solution?

P.D: I always can modify the model and to change the design. but she is one hurts.
« Last Edit: January 19, 2007, 01:48:58 PM by Jove Chiere » Logged

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fromhell
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« Reply #4 on: January 18, 2007, 03:01:54 PM »

It's not possible to have tag_head in lower.md3.

The original Q3 orbb had the entire center piece between the legs as the upper.md3 and the eyeball as the head.md3
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Jove Chiere
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« Reply #5 on: January 18, 2007, 03:22:55 PM »

Ok, no problem... Re-modeling torso.

%(^~^ )
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fromhell
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« Reply #6 on: January 18, 2007, 04:02:01 PM »

Remodel? You don't have to. You can just put the immobile center piece in the upper section Cheesy
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Ferk
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« Reply #7 on: January 18, 2007, 05:10:47 PM »

I think this is going to be my favorite so far  ^^
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sorry for my english
dmn_clown
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« Reply #8 on: January 18, 2007, 06:32:19 PM »

Looks good.  What type of personality should it have?

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Jove Chiere
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« Reply #9 on: January 19, 2007, 01:44:21 PM »

Ok... ready fix model. Tongue


The animation begins
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fromhell
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« Reply #10 on: January 19, 2007, 01:52:46 PM »

i think those added things in front of his bowl get in the way
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Czestmyr
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« Reply #11 on: January 19, 2007, 02:00:01 PM »

Yes, I too liked the model more without the stuff in front of the bowl as well.
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jdodson
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« Reply #12 on: January 19, 2007, 07:31:26 PM »

Yes, I too liked the model more without the stuff in front of the bowl as well.

+1
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Jeric Hikari
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« Reply #13 on: January 20, 2007, 12:09:01 AM »

Yes, I too liked the model more without the stuff in front of the bowl as well.

+1
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Ryan450
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« Reply #14 on: January 20, 2007, 05:32:26 PM »

oh man this model looks freakin awesome! I cant wait to see it fully animated in game Cheesy. Well done mate
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catfish
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« Reply #15 on: January 21, 2007, 07:16:05 PM »

Yes, I too liked the model more without the stuff in front of the bowl as well.

+1
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Logan
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« Reply #16 on: January 25, 2007, 01:46:43 AM »

Good luck. I'll download it when it's done.
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« Reply #17 on: February 25, 2007, 05:05:06 PM »

Is there any recent screenshot. The links are down.
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Taiyo.uk
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« Reply #18 on: March 01, 2007, 01:57:32 AM »

Yeah, 404 on all the image links in the first post
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fromhell
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« Reply #19 on: June 09, 2007, 03:18:33 PM »

any progress? It's been quite a while Sad
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Jove Chiere
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« Reply #20 on: June 09, 2007, 06:24:25 PM »

The animations and the export resist to me… This something slow the subject, but not forgotten.
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Logan
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« Reply #21 on: June 10, 2007, 02:52:11 PM »

well get crackin :p
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« Reply #22 on: June 10, 2007, 02:59:58 PM »

just to add pressure, we'll release in early july
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Logan
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« Reply #23 on: June 10, 2007, 10:28:25 PM »

just to add pressure, we'll release in early july

Now thats fantastic news. Cheesy
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« Reply #24 on: June 11, 2007, 02:20:17 PM »

haha, funky model. keep up the good work.
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