1. Adding some water (don't know if it fits in to the textures) in RA room so defenders can hear stacked up attackers cumming
or maybe clanging metal? moixie also wanted water... maybe outside should be water instead of snowy? i can make a fish shader.
2. This map feels really attack centric. Would there be any possibility to add YA or some shards directly in the base (under the wire balcony). It will take long time for defender to stack up to properly defend the flag.
the base always seemed a bit empty to me.
3. Has anyone tested how long it takes FC to come around the map (both ways) and across the middle to cap. Way around the map feels fastest. When you come around the corner (number 1 on pic) strafe jumping will make you unstoppable. This was my initial feel. There are how ever few options other team can make but still could you try to put some obstacles on the outer wall or make it tighter.
a few versions ago, i adjusted the outer ways so it took me the same amt of time going either outer way and the inner way.