I guess Sago
implemented something like that in
OAX.
BTW, this is the part found in the guide which I was talking about, thankfully saved
here, since the Promode Wiki dissappeared.
Framerate based jumps - DO NOT include framerate based jumps in your map. Most often, these come in the form of the 64-unit jump like the one in q3dm13 to the MH. Pmove_fixed has partly fixed this problem, but its still not a good idea.
And
I know the level of douchiness the "competitive" people (a.k.a. the "
Stop Having Fun Guys", people who give a bad name to the competitive people who are really nice, I tend to call them the "Adon"s -if they're good and arrogant- or "Dan Hibiki"es, -if they're both bad and arrogant- as opposed to the "Ryu"s) can reach.

(BTW, click the SHFG link at your own risk, you might have your life ruined forever when you start navigating that wiki. Personal experience. -.-)