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						| fromhell | 
								|  | «  on: March 14, 2011, 04:35:22 AM » |  | 
 
  Sorry about the skin. there will have to be some way to undraw the hook on the model when it fires maybe make the hook a barrel model and have cgame omit it on fire? |  
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 asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors aloneI do not provide technical support either.new code development on github |  |  | 
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						| Bane 
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								|  | « Reply #1 on: March 14, 2011, 05:46:00 AM » |  | 
 
 looks cool     Also funny thread name   |  
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						| VortexHU 
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								|  | « Reply #2 on: March 14, 2011, 06:38:16 AM » |  | 
 
 i like. we need more grappling in oa. |  
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						| Neon_Knight 
								In the year 3000     
								Cakes 49 
								Posts: 3775
								
								 
								Trickster God.
								
								
								
								
								
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								|  | « Reply #3 on: March 14, 2011, 07:08:22 AM » |  | 
 
 That's the model for the already implemented (comes from Q3A itself) but unmodelled Grappling Hook. Looks like a Quake 1 gun.   |  
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  "Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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						| Peter Silie 
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								|  | « Reply #4 on: March 14, 2011, 02:03:06 PM » |  | 
 
 Very nice!i like this organic alien style!
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						| chaoticsoldier 
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								|  | « Reply #5 on: March 15, 2011, 05:55:58 AM » |  | 
 
 It looks pretty good. |  
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						| fromhell | 
								|  | « Reply #6 on: March 18, 2011, 06:24:21 AM » |  | 
 
 I got it ingame though i'm having a little trouble making a beam shader for it. i want to do a rope |  
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 asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors aloneI do not provide technical support either.new code development on github |  |  | 
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						| Peter Silie 
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								|  | « Reply #7 on: March 18, 2011, 02:37:24 PM » |  | 
 
 Maybe this can help you, because they did a hook:http://sourceforge.net/projects/qbots/ It is realy gpl, so stay cool   (i already talked to the dev some years ago) |  
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						| Neon_Knight 
								In the year 3000     
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								Trickster God.
								
								
								
								
								
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								|  | « Reply #8 on: March 18, 2011, 03:33:33 PM » |  | 
 
 "This project has no files."  |  
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  "Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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						| Neon_Knight 
								In the year 3000     
								Cakes 49 
								Posts: 3775
								
								 
								Trickster God.
								
								
								
								
								
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								|  | « Reply #10 on: March 18, 2011, 04:34:47 PM » |  | 
 
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  "Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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						| fromhell | 
								|  | « Reply #11 on: March 18, 2011, 06:50:55 PM » |  | 
 
 plus, last updated december 2001... says a lot right there. |  
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 asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors aloneI do not provide technical support either.new code development on github |  |  | 
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						| Peter Silie 
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								|  | « Reply #12 on: March 19, 2011, 05:05:03 AM » |  | 
 
 This mod is dead since q3 is dead (like all the other mods for this game)   but sometimes it helps to watch old sources before inventing the wheel again. i hadn´t in mind to refresh this project, was just a hint, where you could get some inspiration for your hook   |  
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						| fromhell | 
								|  | « Reply #13 on: March 19, 2011, 06:27:00 AM » |  | 
 
 it wasn't necessarily about the source (so battle of the sexist is irrelevant here), but more about painting a rope texture
 
 i'll play with cgame and see what I can do about it
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 asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors aloneI do not provide technical support either.new code development on github |  |  | 
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						| Peter Silie 
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								|  | « Reply #14 on: March 19, 2011, 10:01:03 AM » |  | 
 
 more about painting a rope texture
 sorry, missed the point...   |  
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						| fromhell | 
								|  | « Reply #15 on: April 16, 2011, 02:31:55 AM » |  | 
 
 ok, i've messed with cgame and i'm happy with the technical results so far
 will post a diff when i am able to make a diff...
 
 (did other changes too like enhance gren/rocket/prox explosions for leienhancement)
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 asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors aloneI do not provide technical support either.new code development on github |  |  | 
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