Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
|
|
« on: March 17, 2011, 05:33:58 AM » |
|
This is NOT a poll about gameplay on maps, as there are many other topics out there to discuss that.
This is about visual styles for maps.
Which one of those is your preferred?
|
|
|
Logged
|
"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
|
|
|
BlankBruno
Nub
Cakes 3
Posts: 39
|
|
« Reply #1 on: March 17, 2011, 06:28:06 AM » |
|
For me, it just depends on my current mood. Overall I prefer Gothic and Space type maps. However, I keep finding maps that are new to me, and I like the visuals, even if they aren't one of those two types.
|
|
|
Logged
|
|
|
|
Bane
Member
Cakes 5
Posts: 225
|
|
« Reply #2 on: March 17, 2011, 06:48:20 AM » |
|
I like all of the above styles but my favorite is the castle/gothic type ones because they often have beautiful styling.
|
|
|
Logged
|
|
|
|
Udi
Member
Cakes 25
Posts: 536
i do my own stunts
|
|
« Reply #3 on: March 17, 2011, 06:54:29 AM » |
|
Other: futuristic, modern, minimalist: slimefac, oa_shine, oa_pvomit, oa_spirit3.
|
|
|
Logged
|
|
|
|
Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
|
|
« Reply #4 on: March 17, 2011, 07:47:23 AM » |
|
Other: futuristic, modern, minimalist: slimefac, oa_shine, oa_pvomit, oa_spirit3.
Minimalist didn't fall in the same category as Generic?
|
|
|
Logged
|
"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
|
|
|
fromhell
|
|
« Reply #5 on: March 17, 2011, 08:53:03 AM » |
|
whatever pukka maps are
|
|
|
Logged
|
asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
|
|
|
Graion Dilach
Member
Cakes 12
Posts: 403
|
|
« Reply #6 on: March 17, 2011, 09:33:28 AM » |
|
I believe in balance. Some maps in this style, some in those.
My favourite map is q3dm19 because it's open and dm4ish because of the corridors... I think it's a good thing having maps in all style.
|
|
|
Logged
|
One shall remind what have he left behind... to actually realize that it's still cool.
|
|
|
Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
|
|
« Reply #7 on: March 17, 2011, 12:31:46 PM » |
|
I like the map in castle's style. In CTF mode is very good to fight from one castle to another. Bye.
|
|
|
Logged
|
...sorry for my English, i'm Italian...
|
|
|
WingedPanther
Member
Cakes 4
Posts: 190
|
|
« Reply #8 on: March 17, 2011, 05:10:50 PM » |
|
I'm a big fan of Mario_CTF and many of the space maps, but I like anything where I can see fairly well.
|
|
|
Logged
|
Programming is a branch of mathematics.
|
|
|
Someone_mad
Lesser Nub
Cakes 0
Posts: 102
Painted nails and long haired... I'm not a witch!
|
|
« Reply #9 on: April 03, 2011, 06:02:01 PM » |
|
I've submitted no vote cause I like all the designs and I don't want to make one favorizing, but I still really enjoy fragging in industrial zones, design are often sci-fi and just imagined by the mappers (that's great! carry on this way)... It remind meh something a bit like a world after war, completly destroyed and hopeless... I like this way ^^ ±END¤CONNEXION±
|
|
|
Logged
|
|
|
|
Moixie
Lesser Nub
Cakes 6
Posts: 124
|
|
« Reply #10 on: April 06, 2011, 11:45:30 AM » |
|
I think that every visual style looks good because if they wouldn't be, nobody would use them anymore. then, I believe that the visual style depends of the map's form itself, I just can't imagine a Oasago2 with slimefac's textures. That's why I believe that any visual style of the list are great till they are nicely used. (but I prefer temple, there sould be more maps made with the oa_dm5's textures )
|
|
« Last Edit: July 28, 2011, 05:48:24 AM by Moixie »
|
Logged
|
|
|
|
|