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Author Topic: OA Dedicated Server Config  (Read 32099 times)
Akts^Itachi
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« Reply #25 on: May 26, 2011, 03:52:20 AM »

Do you mean placing homepath\baseoa\oaxb48\oax.pk3 or homepath\baseoa\oax.pk3 ?

yes, on the server
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« Reply #26 on: May 30, 2011, 04:20:39 PM »

Okay, I've done some tests.
First, I've checked that the script that changes g_gravity at the end of the line works with the "elimination_warmup", but NOT with g_dowarmup (related with g_warmup). I've updated the Wiki mentioning this further limitation.
I fear we cannot change g_gravity with the script in classic CTF mode with warmup active.

And for OAX, if I place oax.pk3 in baseoa like you suggested (a thing I do not suggest at all), launch a server and then connect from a client with a different path (that does not contain that oax file), I can see that server does not know "g_gravitymodifier" and it does not work even if I set it using "set" command... while the client does not try to download any file. I think the reason is quite simple: pak*.pk3 files are loaded after oax.pk3, and the game logic stored in that file is then ignored (overridden?): the server works like a classic "stock" 0.8.5 and the clients do not download that pk3 since it does not contain anything actually used by the game.

Things change if I rename oax.pk3 to zzzz_oax.pk3. In this case, OAX game logic is really loaded, the game recognizes and uses g_gravitymodifier. Clients that connect try to download the zzzz_oax.pk3, in order to play on that server (I have to enable sv_allowdownload 1 to allow the clients to join). This means that there is the problem I feared since the beginning: clients download the zzzz_OAX.pk3 directly in baseoa, messing up their game when playing offline! Well, at the moment probably it is not a great problem since OAX simply adds new features, but the problem is general: they have an unofficial version placed in the folder (baseoa) that should contain the official version of the game logic (plus user-customized maps, obviously), and they will use such unofficial version when playing offline, probably without having idea about it. OAX tests should be placed in a different folder (like all pk3 files that change game logic).

More, I have to say that g_gravitymodifier should be limited to do not allow people to use values that may "crash" the game, like 0, -1, 10...
« Last Edit: May 30, 2011, 04:46:11 PM by Gig » Logged

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Akts^Itachi
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« Reply #27 on: May 31, 2011, 01:22:52 AM »

wow

ty gig for the time you took to see this all through.

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