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Author Topic: I made a map :3  (Read 20710 times)
ratix
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« on: January 21, 2007, 02:05:13 PM »

This is my first (second) map made with gtkradiant. It's a 1vs1 map called "duel" and it's not done yet, but I thought I'd post the current version here for a little feedback and possibly help Smiley




http://www.vktv.no/~zero/stuff/openarena/maps/duel_wip.bsp
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fromhell
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« Reply #1 on: January 21, 2007, 02:13:39 PM »

hehe almost reminds me of the mobius strip

it's probably too linear though
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tw3k
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« Reply #2 on: January 21, 2007, 03:32:45 PM »

heh, fun!
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Ryan450
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« Reply #3 on: January 21, 2007, 03:54:01 PM »

looks interesting Smiley, but I'd have to wonder how well two people bounce around without getting blown off by a rocket. I'd suggest maybe something without a heavy blowback Tongue. Railgun/Plasma etc come to mind Smiley.
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ratix
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« Reply #4 on: January 21, 2007, 05:09:54 PM »

looks interesting Smiley, but I'd have to wonder how well two people bounce around without getting blown off by a rocket. I'd suggest maybe something without a heavy blowback Tongue. Railgun/Plasma etc come to mind Smiley.
Well. That's the point, being pushed off the map :p
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dmn_clown
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« Reply #5 on: January 21, 2007, 05:49:08 PM »

Hmm...

You could use a no-drop brush/texture just above the trigger-hurt so dropped weapons don't appear to be floating in space after people fall to their death.  Also people should scream when they plunge.  (trigger_multiple > target_speaker > noise *falling1.wav )

Looks like it would be a challenging map as people going up also have to pay attention to jumping on the next step.
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ratix
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« Reply #6 on: January 21, 2007, 06:06:01 PM »

Hmm...

You could use a no-drop brush/texture just above the trigger-hurt so dropped weapons don't appear to be floating in space after people fall to their death.  Also people should scream when they plunge.  (trigger_multiple > target_speaker > noise *falling1.wav )

Looks like it would be a challenging map as people going up also have to pay attention to jumping on the next step.
Yeah, it can be tricky to get the stair-climbing right, but that's nothing compard to how many times I died before getting the stairs safe enough by testing and tweaking :p
Thank's for the tip, this map needs some effects to compensate for the small size, maybe I should add a jump pad beside the lowest platform so the one who's at the upper platform don't get the benefit of height.
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sylux
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« Reply #7 on: February 03, 2007, 11:50:06 AM »

How do I use that map?
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ratix
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« Reply #8 on: February 03, 2007, 07:54:59 PM »

How do I use that map?
You download it, place it in the baseoa-directory (unix: ~/.openarena/baseoa , windows: openarena/baseoa), start openarena, bring down the console (tilde, ~) and type \sv_pure 0, enter, \devmap duel_wip, enter
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DeathByGuitar
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« Reply #9 on: February 04, 2007, 09:53:52 AM »

i like it. very clever idea.
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Logan
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« Reply #10 on: February 04, 2007, 02:49:39 PM »

I think that map sucks. Reminds me of Void4 a bit, which also sucks. You wanted feedback and you got it. :p
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ratix
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« Reply #11 on: February 04, 2007, 04:05:40 PM »

I think that map sucks. Reminds me of Void4 a bit, which also sucks. You wanted feedback and you got it. :p
Hehe. I haven't actually played it against someone yet, so I wouldn't really know. It was my first compiled map and I guess I was just excited to post it here just for the kick of it :p, you should have a look at my other map.
And by the way, I like void4, for its simplicity and the joy of railing others "into the void" Smiley
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ratix
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« Reply #12 on: February 04, 2007, 04:06:08 PM »

i like it. very clever idea.
thanks
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Logan
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« Reply #13 on: February 05, 2007, 07:46:39 PM »

Ya, I just don't like maps that are so easy to fall off. I'm all over the arena when I play, and not being able to jump all over the place without risking a suicide is craptastic.

Other map? Hmmm, I'll take a look.

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