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Author Topic: Randomize spawning  (Read 2890 times)
Cacatoes
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« on: September 27, 2011, 02:18:58 PM »

Not about multiplying spawn points, but about adding a bit of "fuzziness" in where players are going to appear.
Goal is to prevent spawn prediction and camping.

The concept could be extended to "make spawn areas", but then I suppose it would either require a trick or modify the map making process.

I think this idea has already been brought by Falkland (where's he gone BTW ?)
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adriano
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« Reply #1 on: September 27, 2011, 02:47:15 PM »

+1
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fromhell
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« Reply #2 on: September 27, 2011, 03:02:31 PM »

and maybe make items into spawnpoints including all the supposedly unreachable ones, and have some visible checks so you don't suddenly spawn on an item with a rail pointing toward you. it'd benefit, uh, pillcity
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Neon_Knight
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« Reply #3 on: September 27, 2011, 03:36:38 PM »

Not about multiplying spawn points, but about adding a bit of "fuzziness" in where players are going to appear.
Goal is to prevent spawn prediction and camping.

The concept could be extended to "make spawn areas", but then I suppose it would either require a trick or modify the map making process.

I think this idea has already been brought by Falkland (where's he gone BTW ?)
Didn't Sago modified the way the spawnpoints worked in some version of OAX?
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