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Author Topic: 0.8.8 released!  (Read 115402 times)
RMF
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Cakes 12
Posts: 694



« Reply #50 on: February 26, 2012, 03:15:04 pm »

Dutch translation

- Mac is terug!
- Twee nieuwe singleplayer campagne levels
- Nieuwe maps:
      am_lavaarena
      am_lavactf
      am_lavactfxl
      am_mckinleyish2
      am_spacecont
      am_thornish
      mlca1
      mlctf1beta
      oa_bases3p3ta
      oasago1
      oa_thor
      pul1duel-oa
      pxlfan

- Nieuw speler model: Neko.
- Hoogglans is toegevoegd aan veel speler- en wapenmodellen. Deze kunnen uitgeschakeld worden door 'detail textures' uit te schakelen.
- Onkwetsbaarheid power-up en effecten
- Grappling hook model, shader en geluiden
- Angelyss en Gargoyle zijn opnieuw geanimeerd
- Liz en SMarine animatie foutjes gefixed
- Muziek
- Veel oude maps hebben wat kleine verbeteringen gekregen, zoals het mogelijk maken van meer speltypes (gametypes).
- Een demo is toegevoegd om de prestaties van de game te meten
- TEAMMATE kill-bericht fout is verbeterd.
- In Team Deathmatch wordt nu voorkomen dat het wisselen van team of disconnecten van de server de score van het team be´nvloedt.
- Vampieren kunnen nu niet dode spelers herreizen.
- Het domination speltype gebruikt nu de spawnpunten van Free For All.
- Tijdelijke oplossing voor de kamikaze bug toegevoegd.
- g_autonextmap toegevoegd ("Auto change level" (automatisch map wisselen) in het menu). Kiest willekeurig een nieuwe map zodra de huidige afgelopen is. Welke maps toegestaan zijn voor elk speltype is instelbaar.
- Je kan nu zien hoeveel health de obelisk over heeft in het Overload speltype.
- Automatisch wisselen van wapen kan nu ingesteld worden op "wissel alleen bij betere of nieuwe wapens" ("Autoswitch weapons" optie moet dan dus "change to better or new weapons" zijn).
- Het chatgeluid kan worden uitgezet in de opties.
- Een voorbeeld customvotefile ('aangepaste votes bestand') toegevoegd aan customvote.cfg.
- Mogelijkheid toegevoegd om met tussenpozen te spawnen. De cvar g_respawntime stelt in hoevaak spelers moeten spawnen.
- Cvar 'g_voteBan X' toegevoegd--Bant een speler voor X minuten door middel van het KK-admin systeem
- g_gravityModifier toegevoegd (standaard 1.0) waarmee de zwaartekracht veranderd kan worden relatief aan de waarde ingesteld door de map.
- Extra dmflags. Meest opmerkelijke: "Fast weapon switch" (snel wapen wisselen) en "No self damage" (geen eigen schade).
- Cvar g_damageModifier (schadeAanpasser) toegevoegd om de schade van alle wapens en 'triggers' aan te passen.
- repace_* cvars toegevoegd zoals disable_*. Kan gebruikt worden zoals "set replace_weapon_shotgun weapon_bfg" om de shotgun door de BFG te vervangen.
- Handicap wordt opnieuw ingesteld op 100 wanneer er teruggekeerd wordt naar het hoofdmenu. Het is niet langer wijzigbaar in het menu om te voorkomen dat nieuwe spelers het verkeerd instellen.
- "Click to respawn" (klik om opnieuw te spawnen) bericht toegevoegd. Vertelt de speler hoelang nog tot ze kunnen respawnen. Extra relevant met 'met tussenpozen spawnen' (g_respawntime / spawn waves).
- Nieuwe hoogglans modus, r_specmode 1 om in te schakelen.
- Nieuwe code voor omgevingen, r_envmode 1 om in te schakelen.
- Gelaagd blos-effect ('cascaded bloom') wat 'natuurlijker' is, en het is veel sneller op langzamere hardware r_bloom_cascade 1 om in te schakelen
- Ondersteuning voor GLSL shaders!
- Blos (bloom) is niet toegestaan als er geen 32-bit kleuren worden gebruikt voor textures. Dit stopt de speler van het gebruiken van onjuiste blos in 16-bit kleuren aangezien de blos code dat nog niet echt ondersteunt.



I personally never really like Dutch translations because they sound unnatural, also commercially translated text is hardly ever translated correctly, but if it helps the community I think a translation should be provided.

Some things I left untranslated or put a translation next to the English term (if there was no correct translation, or when it might cause confusion). For example I provided cvar names with a translation of what they mean, but left the cvars themselves unchanged.
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Gig
In the year 3000
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Cakes 51
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« Reply #51 on: February 26, 2012, 05:14:17 pm »

I don't understand why we are continuing to provide a wrong info in all versions of this news. It is still  possible to change handicap from the menu! (At least, accessing Player Settings it from main menu... I don't know if following other paths..)
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
GrosBedo
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Cakes 20
Posts: 710


« Reply #52 on: February 26, 2012, 05:20:17 pm »

I don't understand why we are continuing to provide a wrong info in all versions of this news. It is still  possible to change handicap from the menu! (At least, accessing Player Settings it from main menu... I don't know if following other paths..)

I neither understand. But I think that's understandable: the staff has too many different roles to assume at the same time, and so they can't keep up with everything.

I think that the staff should open some rooms for a few specialized people (eg: one person to exclusively maintain news and the website should do a lot of good and spare out some burden on the main devs and modelers).
« Last Edit: February 27, 2012, 03:25:26 pm by GrosBedo » Logged
RMF
Member


Cakes 12
Posts: 694



« Reply #53 on: February 27, 2012, 03:03:49 pm »

If anything gets changed in the original news and needs to be changed in my translation, just send me a PM if I don't read it here.
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fromhell
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GET A LIFE!
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Cakes 31
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« Reply #54 on: February 27, 2012, 06:16:02 pm »

I don't know why I even have translated news forums anymore. We don't have localization on the main site either...
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
RMF
Member


Cakes 12
Posts: 694



« Reply #55 on: February 28, 2012, 12:47:19 am »

A forum is pretty straight-forward to use, most work the same in any language. Also 'news' is a word most people will understand, even if they don't really speak English. If they go into the news board and discover a dutch translations board, I guess they'll read it.

Maybe it's an idea to collect all translations in one news post, and create an index of translations at the top so people see they can scroll down for the news in their language. This would also appear on the homepage then.... Yeah I think this is a better idea than multiple boards for translations Smiley.
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GrosBedo
Member


Cakes 20
Posts: 710


« Reply #56 on: February 28, 2012, 04:12:29 am »

I don't know why I even have translated news forums anymore. We don't have localization on the main site either...

Having news translation is also good for communication strategy because external news websites can (and will) directly copy the news corresponding to the language of their audience.
« Last Edit: February 28, 2012, 12:11:39 pm by GrosBedo » Logged
Peter Silie
Member


Cakes 2008
Posts: 610



« Reply #57 on: February 28, 2012, 11:55:28 am »

This is what my mate RMF means:
http://god-oa.de/smf/index.php?topic=7.0
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baud123
Nub


Cakes 2
Posts: 23

Member


« Reply #58 on: February 28, 2012, 03:24:48 pm »

well I added http://download.tuxfamily.org/openarena/rel/088/ to the mirrors (as usual)

Who can add it to http://openarena.ws/download.php?view.4 ? (we've got a CDN)
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befno
Half-Nub


Cakes -6
Posts: 78


« Reply #59 on: April 25, 2012, 01:25:45 pm »

Do the 0.8.8 patch install and make 0.8.1 into 0.8.8? When 0.8.1 joins a 0.8.8 server, will it download all the needed files?
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Neon_Knight
In the year 3000
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Cakes 49
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Trickster God.


« Reply #60 on: April 25, 2012, 01:39:20 pm »

For the 0.8.8 patch you also need the 0.8.5 patch, and should install it in this order: 0.8.1, 0.8.5, 0.8.8.
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
Want to contribute? Read this.
Gig
In the year 3000
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Cakes 51
Posts: 4146


WWW
« Reply #61 on: April 25, 2012, 05:09:21 pm »

However, it should be possible to get both 085 and 088 patch pk3s via autodownload. However, updated executables cannot be obtained using autodownload (you can continue using 081 binaries anyway).

PS: it's just important that you do not place 085 pk3 under "homepath" folder while having 088 pk3 under installation folder (to prevent issues caused by file loading order)... those two files should be in the same directory ("baseoa" under homepath or under installation folder).
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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