Since we don't have a GOOD MD3 exporter for Blender 2.5x (NOTE: THE COOL 2.49 MD3 EXPORTER DOES NOT WORK IN 2.5X) we'll have to settle with an alternative pipeline
What you'll need
-
Blender 2.59! - This
IQM exporter!-
NoesisADVANTAGES- A crapload of memory is saved
- A crapload of disk space is saved
- Potential future skeletal endeavors (CAN YOU SAY
HARDWARE TRANSFORM & LIGHTING?!)
- unlike the IQM format, this works and functions in the engine currently
DISADVANTAGES- Requires a build with RAVENMDR enabled.
- No LODs yet as MDR has the LODs in one model file (saves plenty of animation bytes) and our pipeline can't get to that right now
- No vertex animation, so if you made a slime thing or a softbodied something..... you don't. Stick to bones.
- Tags are defined by being bones, and therefore are harder to create.
- Bone heirarchy isn't saved into the MDR, so it's not a very import friendly format
- Blender doesn't export it directly (yet)
STEP 1: YOUR MODEL, YOUR TAGS AND YOUI don't want to go through the long winded creation of a player model so i'll use everyone's favorite, modelname. First off,
STEP 2: EXPORTINGSTEP 3: CONVERTINGOpen your IQM in Noesis and check if you have animation anomalies first.
STEP 4: TESTING