i thought md3 didnt do bones :/
EDIT: So i will have to make a whole skeleton or only one bone for the tag
It's best to animate with a skeleton. MD3 doesn't do bones but animation will. Note that Q3's models all used bones before they were MD3s, otherwise they would have had a difficult time with that motion capture data...
Were you honestly going to animate with vertices only?
A typical player model typically has:
- 3 objects - l_legs (lower.md3), u_torso (upper.md3), h_head (head.md3
- 4 empties - tag_torso (lower.md3), tag_weapon and tag_head (upper.md3), tag_flag (for missionpack, left hand, upper.md3)
- 2 skeletons - one for the lower, one for the upper
i'd recommend putting upper, lower and head into their own layers
I'd also recommend as an animation guide, parenting your upper skeleton to tag_torso