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Author Topic: 0.8.8 Bugs  (Read 78154 times)
LauraNeko
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« Reply #25 on: February 20, 2012, 10:05:05 am »

he thinks that i know/read everything which gets posted in the whole forum...
it soundet like it is natural to know the topic where one specific fact is listed.
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Coder
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« Reply #26 on: February 20, 2012, 10:22:47 am »

The first thing i notice is that in oa_ctf4ish the red teleport/vortex is broken...
Only played for 3 minits see how many other bugs i can find
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LauraNeko
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« Reply #27 on: February 20, 2012, 10:26:21 am »

They also still didn't remove the graphical bugs in baseoa2!!!

they said they wanted to remove them i downloadet the new patch but they are still there!
i noticed the same bugs with lights also in other maps!
not only there but also on the title screen letters wth?
don't you know how to fix it?i sure do!
because of my long experience with second life.

oh my and the tetxure clipping bug in oa_bases7 is also still there!!!!!!
they didn't fix any bug at all...
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GrosBedo
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« Reply #28 on: February 20, 2012, 10:56:29 am »

The OA 0.8.8 was already being released and uploaded when you have feedback these bugs.

There may be an OA 0.8.8 hotfix, so please don't be so much stressed that it's not yet updated. Bug fixes need to be implemented and then tested, it can't be done so quickly.
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Gig
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« Reply #29 on: February 20, 2012, 11:10:00 am »

Bugs reported in this thread may be fixed in a 0.8.8 hotfix (a month or two?), or maybe in OA 0.9.0 (one year?) or maybe even OA 1.0/OA3 (three years?)...
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
LauraNeko
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« Reply #30 on: February 20, 2012, 11:57:12 am »

you are wrong gros!i reported them before the official download was out!!!
and it appears that you didn't follow the thread because they said they wanna
fix it before making it official.someone also said that someone forgot to pack the fixed maps in the UNOFFICIAL version.
and i really could not understand if one would have to wait one full year for this small fixes!
because these fixes only take a few minutes!
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Gig
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« Reply #31 on: February 20, 2012, 11:59:14 am »

Well, there are some bugs tha have been pointed out years ago and have not been fixed yet...
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
LauraNeko
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« Reply #32 on: February 20, 2012, 12:00:41 pm »

then i wonder why.when i would know how to do things in open arena i would already hav fixed them.
because those graphical bugs are annoying and make OA look like it very new.
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Neon_Knight
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« Reply #33 on: February 20, 2012, 12:07:51 pm »

The thing is that in the moment you reported that, the 0.8.8 patch was already out, and we were uploading the 0.8.8 full version, so there was no time for further fixes. And *sigh* we had LOTS of time for bug reporting.

Apparently lei/FH wants a hotfix.
« Last Edit: February 20, 2012, 12:32:48 pm by Neon_Knight » Logged


"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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Udi
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« Reply #34 on: February 20, 2012, 12:43:05 pm »

The first thing i notice is that in oa_ctf4ish the red teleport/vortex is broken...

It shouldn't be broken, check if have extra packages next to the official ones.
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http://udionline.hu/en/projektek/openarena/
Todo list: 1. q3dm17 textures replacement (95% done)
Coder
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« Reply #35 on: February 20, 2012, 02:32:19 pm »

where ?
on the site or inside the patch zip
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Gig
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« Reply #36 on: February 20, 2012, 02:35:46 pm »

He means in your basepath\baseoa and in your homepath\baseoa folders.
Basepath is your OA installation directory; DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Homepath]homepath is where your configuration and autodownload files are stored.
Check that you have only the official pk3 files there... additional/third party pk3 files may interfere... (example: (DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/FAQ#Yesterday_everything_worked_correctly.2C_but_today_I_experience_strange_problems)
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
Coder
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« Reply #37 on: February 20, 2012, 02:39:57 pm »

there is noting ,i deleted the directory before so that wouldnt happen...

played again and it isnt the teleport thats broken...its a jumppad on the other end of the teleporter
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Peter Silie
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« Reply #38 on: February 20, 2012, 03:34:04 pm »

I am not able to confirm the oa_ctf4ish bug (used file with size of 3.139.632 Bytes, created 20.11.2011 02:45).
But i just used the last RC so maybe there is another version of oa_ctf4ish in the final release.
Anyway: the map delivered with the last RC still contains Udis compile glitch:
http://openarena.ws/board/index.php?topic=3740.msg40851#msg40851

If there is a HotFix 0.8.8.1, it should contain a fixed oa_ctf4ish and/or an oa_ctf4ish2.
Regarding oa_bases7:
cool down. the map includes this little glitch since its release in 0.8 and it was a hard job to get it back to be editable (nice work, NK!).
The patch was already done and will be included in a further release.

Quote
They also still didn't remove the graphical bugs in baseoa2!!!

What do you mean?
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Biox1dE
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« Reply #39 on: February 20, 2012, 09:18:25 pm »

I put 8.8 on my server too. Online there seems to be a big bug with gametypes. Namely, they all think that they are FreeForAll.
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LauraNeko
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« Reply #40 on: February 20, 2012, 11:48:30 pm »

Quote
I like how I get useful feedback on the grappling hook art months after I implement it with months of test releases since.

Sorry but i joined OA a few days ago.

and here something for those who work on the graphical bugs.
look at it then you finally know what to do.
« Last Edit: February 20, 2012, 11:59:14 pm by LauraNeko » Logged

Udi
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« Reply #41 on: February 21, 2012, 01:50:55 am »

Anyway: the map delivered with the last RC still contains Udis compile glitch:
http://openarena.ws/board/index.php?topic=3740.msg40851#msg40851

Yes, what happened with that? Was it recompiled after Pere Silie fixed it? If yes, what program was used, because I suspect that some versions of NetRadiant produces that glitch (I used version 20110819 when I broke that).

and here something for those who work on the graphical bugs.
look at it then you finally know what to do.

We don't lack the know-how, we lack the time to fix every one of them. You're more than welcome to help out Wink!
« Last Edit: February 21, 2012, 02:07:05 am by Udi » Logged

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GrosBedo
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« Reply #42 on: February 21, 2012, 02:32:44 am »

Nice visual explanation LauraNeko! I'm not a graphical modeler but it was clear enough for me to understand.
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LauraNeko
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« Reply #43 on: February 21, 2012, 04:05:50 am »

thank you it was some work Smiley
so i hope they look at it and do something about it Smiley
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7
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« Reply #44 on: February 21, 2012, 04:35:11 am »

Two small problems:

  • There is only a single spawn point on aggressor in (skirmish) tournament mode. (Just restart the game a few times, you'll spawn near the +5 health bubbles every time.)
  • Some bots are way too strong. Sorceress for instance has about 90% hit rate with rail on skill 1 (beginner level!)
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LauraNeko
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« Reply #45 on: February 21, 2012, 04:50:50 am »

wow i guess every bot hits with railgun on instant when you don't move so just move.
never stand still in any shooter game.
and today i found out that soem people still have the old 0.8.1 wtf...
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7
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« Reply #46 on: February 21, 2012, 05:01:26 am »

Lol. I was a competitive Q3 player for years and I've been playing Quake since 1996. I tested this on aggressor (being the most competitive 1v1 map) and I estimate my average moving speed on that particular map is about 500u/s (its a small map) so don't worry about me standing still to take aim, and trust me when I write that Sorceress rails like a b*tch. Wink
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cenobyte321
THIS ONE POST HERE SHOULD DO IT.


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« Reply #47 on: February 21, 2012, 11:03:07 am »

I don't know if this goes here or if I should put up another thread.

The Mac version of 0.8.8 crashes when executing it. This was tested in OS X Snow Leopard and OS X Lion, in both cases the 0.8.1 version worked perfectly
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Gig
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« Reply #48 on: February 21, 2012, 11:23:35 am »

Just sent a PM to Jackoverfull, who compiled the Mac version.
In the meanwhile, could you please tell us if you downloaded the 088 patch or the 088 complete package?
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
jackoverfull
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« Reply #49 on: February 21, 2012, 12:06:34 pm »

Just sent a PM to Jackoverfull, who compiled the Mac version.
In the meanwhile, could you please tell us if you downloaded the 088 patch or the 088 complete package?
lol, yes you did!  Grin
What was this all about?  Wink


(edit)
Sorry, I'm out of myself, I thought this page was the one with my pms… Roll Eyes

cenobyte321, which binaries are you using exactly? i tested the ones available here on snow leopard and they work on my systems (should on Lion, can't test): http://www.jackoverfull.com/tmp/OAMac088r27.zip
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