the only thing i could find in the inetrnet about this problem was this
but i don't understand it:
OK I understand what you've done : compilation is divided into 3 distinct stages : BSP, visibility and lighting. And i think you've runned only the BSP stage, so there are no lights, and the level is rendered "fullbright".
To use this feature, search about ambient lights in the www. IIRC, you have to set up the worldspawn entity properly to have an ambient lighting effect.
well when i compile the map it gives me 4 files and i packed them into the map folder
so there can't be anything missing.