Any clues for me to look for to enable "surfaceparm woodsteps" sounds?
Below is my shader. Do these need to be built in OA textures/shaders only?
I have used textures/proto2/concrete_blue and I hear the metalsteps but I haven't gotton woodsteps, grasssteps, or gravelsteps to work.
textures/Nuketown_walls/woodplank
{
	qer_editorimage textures/Nuketown_walls/woodplank.tga
	surfaceparm woodsteps
	{
		map textures/Nuketown_walls/woodplank.tga
		rgbgen identity
	}
	{
		map $lightmap
		blendfunc filter
	}
}