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Neko backporting to 0.8.5
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Topic: Neko backporting to 0.8.5 (Read 1149 times)
DrDurr
THIS ONE POST HERE SHOULD DO IT.
Cakes 0
Posts: 1
Neko backporting to 0.8.5
«
on:
April 07, 2012, 12:34:52 am »
I tried to do it for a machinima, the invisible grappling hook was useful, but I get these results:
http://imageshack.us/photo/my-images/814/picture3rp.png/
http://imageshack.us/photo/my-images/201/picture4la.png/
What in 0.8.8 does Neko specifically use that isn't the normal character files?
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Graion Dilach
Member
Cakes 13
Posts: 398
Re: Neko backporting to 0.8.5
«
Reply #1 on:
April 07, 2012, 05:44:15 am »
Ummm... the shader I think.
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To-do: Bot writing manual.
Wayuki
Nub
Cakes 13
Posts: 18
Re: Neko backporting to 0.8.5
«
Reply #2 on:
April 07, 2012, 09:25:12 am »
You need to look for the file scripts/player_neko.shader and include that.
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fromhell
Administrator
GET A LIFE!
Cakes -1212
Posts: 13504
Re: Neko backporting to 0.8.5
«
Reply #3 on:
April 07, 2012, 03:17:37 pm »
if the 0.8.5 version is about the grappling hook it's possible to make an invisible hook for 0.8.8
You could make a new weapons_grapple.shader and have no stages.
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everything that's not xonotic is pointless according to julius
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