I know this thread is a lot old (sorry for resurrecting).
I simply wanted to "complete" this thread with a final post, to say what happened then, and to point to a
new thread.
Well, it was not possible to fix the cascaded bloom glitch before 0.8.8 release, so it has been released that way (anyway, let's remember that is annoying only under some circumstances, and you can enjoy cascaded bloom): cascaded blur is available in OA 0.8.
but not enabled by default (old-fashion bloom is selected by default instead - please notice anyway that in OA 0.8.
texture depth has to be
forced to 32 bit, or
any bloom will self-disable).
Infos in the wiki:
(
DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Manual/Graphic_options#Bloom
(
DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Manual/Graphic_options#Cascaded_bloom
Now, in september 2012, tcpp returned on the effect, and mostly fixed "cascaded blur", but also created a "cascaded blur 2" effect, therefore
the discussion continues in the new thread:
http://openarena.ws/board/index.php?topic=4620