Are you using qpakman to build paks and texture wads through a batch process?
Yes, I'm using a Makefile originally part from OpenQuartz with some tools I found here and there: qpakman to extract and pack wads. I also use now hqbsp, hvis and hlight from DarkPlaces as I discovered they give more realistic light/shadow while beign backward compatible with software renderer!
I'm using NetRadiant for mapping and everything is done under Linux
Here part from my makefile:
[url]https://github.com/atphalix/eviltoys/blob/master/openquartz/pak0/makefile[/url]
pak0.pak: $(PAK0_CONTENTS) makefile
$(PAR) -c $@ $(PAK0_CONTENTS)
pak1.pak: $(PAK1_CONTENTS) makefile
$(PAR) -c $@ $(PAK1_CONTENTS)
pak2.pak: $(PAK2_CONTENTS) makefile
$(PAR) -c $@ $(PAK2_CONTENTS)
pak3.pak: $(PAK3_CONTENTS) makefile
$(PAR) -c $@ $(PAK3_CONTENTS)
pak4.pak: $(PAK4_CONTENTS) makefile
$(PAR) -c $@ $(PAK4_CONTENTS)
progs.dat:
$(QCC) -o progs.dat -p progdefs.h qc/progs.c
gfx.wad :
$(QLUMPY) gfx_wad.ls
gfx :
$(QPAKMAN) gfx/*.png -g quake1 -o gfx.wad
textures :
$(QPAKMAN) maps/textures/*.png -g quake1 -o maps/textures/free_wad.wad
cp maps/textures/free_wad.wad $(GAMEDIR)/free_wad.wad