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Gig
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« Reply #25 on: March 03, 2013, 04:49:01 am »

unless very heavy sniping protection measures are taken.
Not including railgun maybe, or placing it very far from the camping spot?
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Neon_Knight
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« Reply #26 on: March 03, 2013, 05:29:03 am »

Or a third option: placing stuff between the player and the sniper in question which helps to prevent excessive sniping.
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Akom74
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« Reply #27 on: March 03, 2013, 06:00:07 am »

Maybe it's possible to insert a map like Facing Worlds in the OACMP ?

.....i'm not sure, but i can try..... Tongue Grin....

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« Reply #28 on: March 03, 2013, 07:02:48 am »

unless very heavy sniping protection measures are taken.
Not including railgun maybe, or placing it very far from the camping spot?

That really wouldn't work for a mode like instantgib, would it?
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Neon_Knight
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« Reply #29 on: March 03, 2013, 10:29:01 am »

unless very heavy sniping protection measures are taken.
Not including railgun maybe, or placing it very far from the camping spot?

That really wouldn't work for a mode like instantgib, would it?

Hence why the third option...

placing stuff between the player and the sniper in question which helps to prevent excessive sniping.

...is more viable as a solution.
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« Reply #30 on: March 03, 2013, 04:16:59 pm »

Let's assume that someone somewhere someday will try to make a "Facing Worlds"-like map.....

Ehm, i'm trying to make that CTF map for the OACPM  Tongue

http://openarena.ws/board/index.php?topic=4679.msg46435#msg46435

I hope you will help with it  Grin

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Gig
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« Reply #31 on: March 04, 2013, 02:44:48 am »

unless very heavy sniping protection measures are taken.
Not including railgun maybe, or placing it very far from the camping spot?

That really wouldn't work for a mode like instantgib, would it?

Well, a single map can't fit perfectly ALL gametypes...  Cheesy Grin
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son_goku2
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« Reply #32 on: March 10, 2013, 08:45:57 pm »

I have one or two, but ... good bye gtkradiant and q3map2
« Last Edit: March 18, 2013, 12:13:27 pm by son_goku2 » Logged

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« Reply #33 on: February 06, 2014, 07:34:13 pm »

How about a ship in the air?      Final fantasy / Skies of Arcadia influence inbound....


Skybox would be a skyroom with some scrolling shader magic and fake gradient horizon.   I don't like skyboxes since they take up so much texture memory for something so static.
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Neon_Knight
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« Reply #34 on: February 07, 2014, 02:19:10 am »

I loved this UT2004 map. It's a kind of ghost ship going around a city or so. Gameplay wasn't very good, though.

http://www.mapraider.com/maps/2119/DM-Forbidden
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Akom74
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« Reply #35 on: February 07, 2014, 10:09:40 am »

How about a ship in the air?      Final fantasy / Skies of Arcadia influence inbound....


Skybox would be a skyroom with some scrolling shader magic and fake gradient horizon.   I don't like skyboxes since they take up so much texture memory for something so static.

How about this ?



I mean, with moving sky with some effect up and down (clouds or something else).

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Neon_Knight
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« Reply #36 on: February 07, 2014, 11:02:05 am »

You might want to make the interior of the ship being playable for a more interesting gameplay. Think about UT's DM-KGalleon (the Playstation 2 version of the map would be a better choice) or UT3's DM-KBarge, but less intrincate and with more space and stuff to get cover behind.
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fromhell
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« Reply #37 on: February 07, 2014, 08:15:53 pm »

Plus there would have to be propellers, though i'm not sure if they'd be jumppads or additional hazards (since falling off is already a hazard, it's essentially a dressed up void map similar to The Bouncy Map)


Clouds could also be sprite shaders with a deformVertex move command as well, so it doesn't have to involve entities (and network traffic)...

I like the mermaid, I could probably model that as an ASE Tongue  MD3s can't be large...
« Last Edit: February 07, 2014, 08:18:14 pm by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #38 on: February 07, 2014, 08:25:14 pm »

Yeah, better simplify the BSP, and create additional mapmodels (and clips) for the decorative stuff.

And remember to open the thread for your map in the Maps subforum. Tongue
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Akom74
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« Reply #39 on: February 08, 2014, 12:50:04 am »

My idea it's to make a skybox like the background of this image:

http://www.deviantart.com/morelikethis/18319589?view_mode=2

It's taked from the Anime Last Exile.
If you remember my Spaceship map for OACMP, it's possible change the moving-stars with moving-clouds.
I have to make some try  Tongue Cheesy

 Wink
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