Poll
Question: Common map naming for OACMP (map dm1/ctf1 as example) [ends 20/12]
oacmpdm01/oacmpctf01 - 2 (28.6%)
oacmpdm001/oacmpctf001 - 0 (0%)
oacmpdm1/oacmpctf1 - 4 (57.1%)
oacmp1dm01/oacmp1ctf01 - 0 (0%)
oacmp01dm01/oacmp01ctf01 - 0 (0%)
Other option (elaborate or your vote won't count) - 1 (14.3%)
Total Voters: 7

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Author Topic: [REL] OpenArena Community Mappack - Volume 1 - FINAL  (Read 464225 times)
Neon_Knight
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« on: December 07, 2012, 03:53:17 pm »

I guess I can spice things up a bit in the mapping front, as well as get motivation to some people. Tongue

Restrictions: (Everything else is allowed)
  • GPLv2 compliance. You know, sources and license file. Especially for third-party assets.
    • Assets should be GPLv2-compliant. This is, Public Domain stuff and already GPL/GPLv2 stuff is allowed. Stuff made from scratch is allowed as well, as long as you provide the sources. Everything else (CC, copyrighted stuff -!-) is disallowed.
  • Reasonable filesize.
  • The map should work 100% into a vanilla OA folder. This means: no other requirements such as a compatibility texture package.
Choose the style you want, the layout you want, etc. If there's enough people, we can start the work.

For more info, refer to the Wiki article. Release dates, participants and the like can be seen there.

Final release - 13 maps: (84 MB)
- oa_akomctf1, by Akom74
- oa_akomdm1, by Akom74
- oa_akomdm2, by Akom74
- oa_akomdm3, by Akom74
- oa_akomdm4, by Akom74
- oa_akomdm5, by Akom74
- mx1ctf8_t1, by Moixie
- mx1dm5, by Moixie
- oajgctf1, by jangroothuijse and pelya
- oajgdm1, by jangroothuijse
- oajgdm2, by jangroothuijse
- oajgdm3, by jangroothuijse
- udestruction, by Gig

From now on, polish.

Release date: January 15th.
« Last Edit: January 16, 2014, 10:44:34 am by Neon_Knight » Logged


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Akom74
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« Reply #1 on: December 07, 2012, 04:23:49 pm »

Maybe i can do something  Grin

....but i'm asking one thing: the GPLv2 restriction means that i can use only OA materials (sound, textures), right ?

Bye.
 Wink

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Neon_Knight
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« Reply #2 on: December 07, 2012, 04:34:04 pm »

You can use other materials, but remember to include the sources of said material (.blend files for models, .psd or .xcf for textures... check this page on the wiki for info) and the license files as well. And your sources should be GPLv2 compliant (coming from Public Domain or other GPLv2 sources, for example).
« Last Edit: December 07, 2012, 04:37:51 pm by Neon_Knight » Logged


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Akom74
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« Reply #3 on: December 07, 2012, 04:44:34 pm »

Ok, i will do something for you  Grin

In case, you can tell me if i'm doing right ?  Tongue Grin

 Wink
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Peter Silie
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« Reply #4 on: December 08, 2012, 03:18:26 am »

I am in if the timeline fits my needs (maybe easter as deadline?).
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Neon_Knight
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« Reply #5 on: December 08, 2012, 05:41:36 am »

Three with me. A good start. Tongue
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Akom74
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« Reply #6 on: December 08, 2012, 06:31:31 am »

It is possible to create a sub-session to place our alpha version of our work, and some screenshots ?
 Or we place all here ?

Other question: i've some Q3A maps made by me. Can i transform it for OA? with OA textures/sound i mean.

 Wink


EDIT: Wait a second..... You still have one of my map for OA, do you remember ?
http://openarena.ws/board/index.php?topic=4639.0
« Last Edit: December 08, 2012, 06:39:51 am by Akom74 » Logged

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Neon_Knight
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« Reply #7 on: December 08, 2012, 06:47:46 am »

All of our progress should be posted here, otherwise we would have tons of threads about the same thing.

About your second question, well, the idea is to create something new and OA-exclusive, but if you want to do that, then do it. Tongue
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Akom74
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« Reply #8 on: December 08, 2012, 01:57:05 pm »

Ehm, maybe i'm only a stupid mapper, but i'm thinging one thing: can we have a special texturepack dedicated to this OAforum to build this mappak ? 10 or 15 textures is ok i think......
This prevent texture issues or other copyrighted stuff.

Anyway i'm working with a DM map  Grin Grin

 Wink
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Neon_Knight
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« Reply #9 on: December 08, 2012, 02:30:20 pm »

I'd prefer mappers to choose if they want to stick with the game's textures or if they want to create/use other GPL texture sets. Or both.
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Akom74
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« Reply #10 on: December 09, 2012, 06:00:03 am »

Hi everyone.

This morning i've make and modified some textures and start to build the map.

I'm doing it with Q3Radiant for Q3A, but the map work well in OA, with the music this time Tongue

Wink

EDIT: I've added one more shot Tongue
Do you like the handmade coffins ? Tongue
« Last Edit: March 30, 2013, 12:56:31 pm by Akom74 » Logged

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Neon_Knight
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« Reply #11 on: December 09, 2012, 05:25:03 pm »

Well, since we're at it... Tongue

Here're the first screens of the first of my two contributions to OA: am_voltage, a FFA map, possibly DDOM, depending on how well it plays in that mode, as well.

Right now I'm playing a lot of Unreal Tournament and UT2004 in order to get more inspiration for the map. It's going to be set, like the name indicates, on a power station of some sort.
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Moixie
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« Reply #12 on: December 13, 2012, 02:50:32 pm »

I would like to be in as well. In 2 week I'll get much time to spend, I actually have many ideas and unfinished projects, let's rock it !
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Neon_Knight
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« Reply #13 on: December 13, 2012, 03:08:10 pm »

Nice one. Welcome aboard!

This weekend I'll be able to do some more work on the FFA map.
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Neon_Knight
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« Reply #14 on: December 15, 2012, 07:17:00 am »

About deadline (I've recently saw that line of yours, Peter)

Where we should set it? Easter, like Peter proposed? Before? After?
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Akom74
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« Reply #15 on: December 15, 2012, 07:36:38 am »

About deadline (I've recently saw that line of yours, Peter)

Where we should set it? Easter, like Peter proposed? Before? After?

Easter maybe ok, but first we have to set how many levels we have to do for this community map pack.
And which type of map, i mean FFA DDM CTF and other OA modes.

Wink
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Peter Silie
Member


Cakes 2008
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« Reply #16 on: December 15, 2012, 08:27:07 am »

I thought of making an indoor CTF-Level.
I will use the textures i already used for god_speedy.
But as NK posted before: the only limit is GPL 2.
Is there a prob if i like to release as GPL 2 or later?
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Neon_Knight
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« Reply #17 on: December 15, 2012, 10:14:26 am »

About deadline (I've recently saw that line of yours, Peter)

Where we should set it? Easter, like Peter proposed? Before? After?

Easter maybe ok, but first we have to set how many levels we have to do for this community map pack.
And which type of map, i mean FFA DDM CTF and other OA modes.

Wink
That's another thing I'd prefer to leave in mapper's hands, though for this I would set a limit of 5 maps per mapper. Tongue

I thought of making an indoor CTF-Level.
I will use the textures i already used for god_speedy.
But as NK posted before: the only limit is GPL 2.
Is there a prob if i like to release as GPL 2 or later?
No problem. In fact many CBP/CMP's I've seen for other games had maps released as a sort of "promotion" for the pack, so I suppose it's OK.
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Akom74
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« Reply #18 on: December 15, 2012, 01:31:09 pm »

Sorry, another thing: the original .map file must be inserted in the PK3 ? I have seen some OA map online that contain the original .map file.

Wink
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Neon_Knight
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« Reply #19 on: December 15, 2012, 02:04:00 pm »

The original .map file must be included, yes, that's a requirement for GPLv2 compliance.

However, where it's placed, well, that's another thing I'll leave the mappers to choice: inside of the PK3 or inside of the archive containing the pk3 and other files. Though, remember to include the COPYING or gplv2.txt file as well.
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Akom74
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« Reply #20 on: December 17, 2012, 10:05:05 am »

Unfortunately my map "The Crypt" as an orrible design Tongue
I remake it and put here a couple of screens.
.....stay tuned....

Wink
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G One
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« Reply #21 on: December 18, 2012, 06:13:59 am »

Will this community mappack included in the next OA release? (maybe set as an optional dependence would be nice)

@Neon_knight: can you write a list of included maps (possibly with some screenshot or link) in the first post?
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Gig
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« Reply #22 on: December 18, 2012, 07:52:42 am »

"Lists that require updates" and "latest version download" in the first posts are no more advisable in this forum, due to the fact now you cannot edit your posts older than x days (this has been done due to some people leaving the forum making all their posts empty, making those threads difficult to read).
So, now we have for example the first posts in the OAX thread or in the "binaries" thread, as well as in the "map lists" threads, that contain outdated infos.

To maintain such lists, it's better to use a page on the wiki: this allows anyone to update the list.
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Neon_Knight
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« Reply #23 on: December 18, 2012, 08:39:28 am »

@G One: The idea is to have something "official" released for OA players so to appease the anxiety for the next version, and to show that there's development in the game.

@Gig: fromhell has lifted up the restriction. Or so it seems. I've checked my sticky threads and I can edit them. Though at one point I had the idea of opening a page on the wiki.
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G One
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« Reply #24 on: December 18, 2012, 08:58:52 am »

@Neon_knight: great!
My suggestion is: release this pack as an optional dependency of the official package or directly in this so GNU/Linux distros will include it in official repositories.
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