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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #76 on: December 28, 2012, 07:18:26 AM » |
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In this case, I suppose a map from the pack would be better for the background...
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #77 on: December 28, 2012, 07:47:46 AM » |
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Or many of them.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #78 on: December 28, 2012, 10:52:53 AM » |
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By the way, consider that, due to inclusion of third-party copyrighted material (in the background), I suppose it will not be possible to put that banner into the actual map pack download package. Not that it would be useful to include it, but just to specify.
Ok, i've made one more from MY map. Now it is good and i will use for MY map(s). If you (mappers) want to use it, do it for free. All my jobs are free. EDIT:I hope that the "inventor" of the red and the blue color has nothing to argue about them. I'm sorry but i'm noob about OA and GPL stuff
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« Last Edit: March 30, 2013, 01:06:36 PM by Akom74 »
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...sorry for my English, i'm Italian...
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #79 on: December 28, 2012, 11:23:21 AM » |
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I'm sorry but i'm noob about OA and GPL stuff Ok, good. I guess you used a program like Photoshop or similar, which uses its own format (e.g. .psd for Photoshop) to manage multiple layers, and then exported into jpg. In case such "source" exists, don't delete it. If you want to include the .jpg file into the GPL package, you should provide the .psd (or .xcf, or else) file, considering it's a multi-layer image. PS: What's about writing "OpenArena" instead of "Openarena"?
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #80 on: December 28, 2012, 11:36:07 AM » |
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I'm sorry but i'm noob about OA and GPL stuff Ok, good. I guess you used a program like Photoshop or similar, which uses its own format (e.g. .psd for Photoshop) to manage multiple layers, and then exported into jpg. In case such "source" exists, don't delete it. If you want to include the .jpg file into the GPL package, you should provide the .psd (or .xcf, or else) file, considering it's a multi-layer image. PS: What's about writing "OpenArena" instead of "Openarena"? Err, not really I'm using Ulead IPhoto Plus 4 and made every banner from a blank flie every time.....XD.... Oops, i'm sorry. I will use OpenArena for the banners (and make all new) EDIT: I've rebuild all the three banners.
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« Last Edit: December 28, 2012, 11:49:10 AM by Akom74 »
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...sorry for my English, i'm Italian...
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #81 on: December 28, 2012, 11:42:57 AM » |
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Basically, in order for a software to be classified as Free Software and in order to be licensed under GPL, it must follow 4 freedoms: - to use the software with any purpose - to study how the software works and to change it to fit the needs; access to the source is a must for this - to redistribute the unchanged software - to redistribute their modified copies of the software to others; access to the source is a must for this EDIT: Further read: http://en.wikipedia.org/wiki/GNU_General_Public_License
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« Last Edit: December 28, 2012, 12:05:29 PM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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fromhell
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« Reply #82 on: December 28, 2012, 12:33:25 PM » |
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I should probably make the banner in Blender. I haven't played with the rendering options much
I'm sure I still have the OA logo blend somewhere (the one I used to render).
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #83 on: December 28, 2012, 02:02:43 PM » |
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Hi all of you Can't wait to see your jobs in the meanwhile i have uploaded a new version of my DM map. The download link is the same posted before, but i repeat here: https://www.box.com/s/u5kkxjkd18lolltqkrkq Updates: 1) Added new light textures, made on my own little hands 1a) To make the lights work i have created a new script file. 2) New sound (growl laugh) when you are near of the cage. 3) Now the map have the music !! 4) Deleted the Evillair weapon spawn point and breaked the polygons, see in the map what i mean EDIT: The new sound (growl laugh) is made from myself voice modified with "sound recorder" of WinXP EDIT2: I've forgotten a couple of textures ..... but now i have uploaded the updated version, download it (if you want) and tell me.
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« Last Edit: March 30, 2013, 01:08:44 PM by Akom74 »
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...sorry for my English, i'm Italian...
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fromhell
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« Reply #84 on: December 28, 2012, 03:32:24 PM » |
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Some flares on those lights would be good to soften up their appearance.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #85 on: December 29, 2012, 08:12:48 AM » |
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Some flares on those lights would be good to soften up their appearance.
I'm not sure what do you mean Maybe the ring of the light is too big ? Or too lighter ? Can you give a screenshot ?
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...sorry for my English, i'm Italian...
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #86 on: December 29, 2012, 10:06:55 AM » |
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Compile the map with -flares on the BSP stage to see what fromhell means.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #87 on: December 29, 2012, 10:39:53 AM » |
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Compile the map with -flares on the BSP stage to see what fromhell means. Oops, it give me an error: ERROR unknow option "-flares" ..... why ?? ....
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...sorry for my English, i'm Italian...
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #88 on: December 29, 2012, 10:59:38 AM » |
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Strange, I use it all the time. In fact, here's my common build options:
- BSP stage: -flares -meta -patchmeta -v -verboseentities - VIS stage: -v - Light stage: -dark -fast -filter -patchshadows -dirty -bounce 8 -samples 3 -gamma 1 -v - BSPC: -forcesidesvisible -optimize
Which editor/compiler are you using? GTKRadiant 1.4, 1.5, NetRadiant 1.6, QuArK?
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #89 on: December 29, 2012, 11:21:02 AM » |
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Strange, I use it all the time. In fact, here's my common build options:
- BSP stage: -flares -meta -patchmeta -v -verboseentities - VIS stage: -v - Light stage: -dark -fast -filter -patchshadows -dirty -bounce 8 -samples 3 -gamma 1 -v - BSPC: -forcesidesvisible -optimize
Which editor/compiler are you using? GTKRadiant 1.4, 1.5, NetRadiant 1.6, QuArK?
Normallt i use Q3Radiant202 to build and compile my maps. To use other command like the "-flares" i have to use a newest editor. GTKradiant 1.6 gives me an error of MAX_VISIBILITY_EXCEDEED and i try with the command line in a file .BAT with q3map2 but it won't work..... If you can show me in a screenshot what i have to do i'm happy Maybe i can edit the .shader to modify the flares effect ? But i don't know how...
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...sorry for my English, i'm Italian...
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #90 on: December 29, 2012, 12:03:30 PM » |
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Flares can only be applied in compilation. Have you tried NetRadiant? Also q3map2build as a frontend GUI for building.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #91 on: December 29, 2012, 12:17:54 PM » |
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Flares can only be applied in compilation. Have you tried NetRadiant? Also q3map2build as a frontend GUI for building. Thank you, i will try NETradiant. In the same time i have solved the problem with the compiler (by command line). There was my mistake Here the commands i have used: q3map.exe C:/Quake3/baseq3/maps/oa_akomdm1.map q3map.exe -flares -vis -fast C:/Quake3/baseq3/maps/oa_akomdm1.map q3map.exe -light C:/Quake3/baseq3/maps/oa_akomdm1.map It work well and here is the screenshot of the re-compiled map: Unfortunately i can't see any flare effect....... i'm blind ?
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« Last Edit: March 30, 2013, 01:09:17 PM by Akom74 »
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...sorry for my English, i'm Italian...
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #92 on: December 29, 2012, 12:28:36 PM » |
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Here's an example of a flare: See the columns? Perhaps the combo of map/compiler you're using doesn't support them. Flares were introduced in some revisions of the Quake III Engine which includes ioQuake3. OA runs in ioQuake3.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #93 on: December 29, 2012, 01:37:41 PM » |
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NETRadiant unfortunately don't work, and i have to configure it I'm trying with q3map2build that seems better and more configurable. I have configure it with your suggested values. Soon i'll give you a shoot if it work.
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...sorry for my English, i'm Italian...
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fromhell
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« Reply #94 on: December 29, 2012, 01:49:43 PM » |
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Shaders would require the q3map_flare key iirc, like texture/somelights/light_356 { q3map_flare flareShader { map textures/somelights/bonk.pcx
Note that the name of the flare shader i s loaded but never actually used by the renderer, since it always uses flareShader. BTW flares were part of Q3A from the 1.03 versions, and they were regressed in 1.08. Vanilla q3map should compile flares fine.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #95 on: December 29, 2012, 02:07:50 PM » |
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Finally it work !! But as you can see from the screenshot, now it's more dark than before, and there is no flare.... Maybe i have to make an appropriate texture ? I'm thinking that with flare it will be more cool. EDIT: @fromhell: can you give me the shader for build the map with flares ?
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« Last Edit: March 30, 2013, 01:09:36 PM by Akom74 »
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...sorry for my English, i'm Italian...
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #96 on: December 30, 2012, 12:46:12 PM » |
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Hi all I have completed the map, unfortunately without flares glow or bloom effect. I try more script and search in the internet but found nothing of usefull. Updates: 1) Added some lights. 2) Modified the "moixie" banner. 3) Changed the noise from the cage. 4) Other minor stuff. Here is the Download link: https://www.box.com/s/u5kkxjkd18lolltqkrkq EDIT: For the record, i'm working to another map EDIT2: Happy New Year to all of you !!!
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« Last Edit: March 30, 2013, 01:10:01 PM by Akom74 »
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...sorry for my English, i'm Italian...
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #97 on: January 01, 2013, 12:28:39 PM » |
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Thanks, the same I say. I've figured out that I've promised to show my work last week, and haven't done so. I was a bit busy trying to get many maps for OA uploaded to MapRaider, I had 10 or so waiting to be confirmed. So, I'll dedicate this week to my OACMP work.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #98 on: January 01, 2013, 01:29:16 PM » |
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@Neon_Knight: Don't worry, it's a wrong period to try to do something..... Anyway, the last night some alchool make me drunk and this morning i've done this Akom7 conversion/adaptation for this mappack. P.S.: I've posted another map to mapraider P.P.S.: Can i make a banner with the word "Frag Bastard" or "Neon_Knight is in Action" ?
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« Last Edit: March 30, 2013, 01:10:20 PM by Akom74 »
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...sorry for my English, i'm Italian...
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #99 on: January 01, 2013, 02:43:07 PM » |
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Do it. Easter eggs are always welcome. I might sneak one or two in my maps. I love them. First screenshot of my CTF map. Bioxide. It's set in some kind of laboratory/water treatment facility. I've finished the structure in November, but I'm starting with the texturization now.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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