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Author Topic: Developer harrassment  (Read 3231 times)

Cakes 35
Posts: 14520

« on: August 16, 2013, 07:50:41 PM »

Interesting, because I also have first-hand experience...

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
In the year 3000

Cakes 49
Posts: 3775

Trickster God.

« Reply #1 on: August 16, 2013, 08:13:11 PM »

Well, at least you're not the only one...

Imageboards were the worst thing which happened to the Internet. Especially that one with the random b.

Online harassment, no matter the reasoning, is always about power and positioning, about putting people in their place, said Nathan Fisk, lecturer at the Department of Science and Technology Studies at Rensselaer Polytechnic Institute.

"I think fans harass developers for a range of reasons, but again, it is always about power and position," said Fisk, who was featured in Bullying in the Age of Social Media. "Fans are invested in the stories and worlds that developers create, and certain design decisions can be seen by fans to threaten those stories and worlds. Harassment silences and repositions content creators in ways that protect the interests of certain fan groups, which again is no justification for the kinds of abusive behavior and language seen online today."
This seems pretty familiar to me...

"It's important to listen to fans about what's important to them, but it's equally important to listen to people who are not currently gamers about why they aren't playing. Hardcore gamers want a product that is made specifically for them and is actively unfriendly to anyone new. They will beg and bully to get this product and then praise and wax nostalgic over any game that lives up to their standards even if the company that made it went bankrupt. They don't care about keeping companies in business or artists employed. Their only job as fans is to say what pleases them, and it would be foolish to expect them to think beyond that. But to cater to those desires without thinking about how to bring new audiences in and make them comfortable will ultimately result in a stagnant and money-losing industry."
Oh, yeah, and this is why I think that "listen to your community" is a fallacy.
« Last Edit: August 19, 2013, 06:36:36 AM by Neon_Knight » Logged

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