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Author Topic: [WIP] Fun map: Rooftop Freefall  (Read 4476 times)
Neon_Knight
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« on: July 02, 2013, 07:47:45 pm »

After a very long time (a year and a half!), I finally have a PC! Well, a netbook, but for OA it serves it's purpose. It runs pretty smooth.

So I've decided to finish many of the things I had in mind before doing my works for the OACMP and OA3.

This one is a fun map. It's not meant to be included into OA or the Community Mappack. I'll upload this one to MapRaider once it's finished.

I've started it when I've learnt how to map, circa 0.8.0, surely before 0.8.1. It spent a very long time being frozen, but I'm pulling this one out of the archives to try and give it a finish. In that time it was inspired by Mortal Kombat vs. DC Universe's "Freefall Kombat" mechanic. Now I'd call this level "OA meets Super Smash Bros".

The premise of the level is a battle at the top of a tower, akin to Unreal Tournament's DM-Morpheus or UT200X's DM-Plunge/BR-SkyLine, but without the low gravity. Falling to the lower level takes part of your health and can kill you if you don't find any door quickly. It can support up to 4 players. More players is just too chaotic.

New ideas since then include:
- Getting pushed out of the level frags you.
- The spawnpoints are reasonably lifted from the floor, as to give the "SSB Spawn" effect.
- Players start with push-friendly weapons (Railgun, RL, GL, Plasma, Prox), armor and full health. There are some health/armor pickups, the Quad, and a BFG which only the most patient players can catch. Tongue
- Intermission point is placed in such a way that the entire upper level is seen.
- Skybox! (Not a skydome) I'm experimenting terrains with simple patch meshes. I'm aware of other methods being better, but for simple terrains they may serve for the purpose.

Some screenshots. D/L coming soon.
« Last Edit: July 02, 2013, 07:51:43 pm by Neon_Knight » Logged


"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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Gig
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« Reply #1 on: July 03, 2013, 02:39:22 am »

Sounds interesting...  Smiley
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Gig
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« Reply #2 on: September 10, 2013, 01:54:28 am »

Hi!
Do you have a playable version of this? I'm a bit curious...  Smiley
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
Neon_Knight
In the year 3000
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Cakes 50
Posts: 3578


Trickster God.


« Reply #3 on: September 10, 2013, 04:13:33 am »

I have to redesign it from scratch. It turns out that the size itself is causing problems. It's a pretty huge (and almost unscalable) map. Plus, the arena has a very horizontal gameplay.
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
Want to contribute? Read this.
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