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Author Topic: MD3 + Vertex paint =?  (Read 6404 times)
fromhell
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« on: July 09, 2013, 12:46:20 AM »

Could a MD3 format offshoot with vertex colors painted in Blender work?

it would be meant for minor models like say, a flame model with the edges painted a dark vertex color or alpha color so it has fading with a scrolling texture while still using one shader stage.

I also think how it could work with a modified Q3Map2.
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Neon_Knight
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« Reply #1 on: July 09, 2013, 06:23:24 AM »

Doesn't just a flame model with a single shader works? I've never tried it before (I've used brushes and textures when I needed a flame) but it could look cool ingame.
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matija123
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« Reply #2 on: July 09, 2013, 06:28:47 AM »

Oh.  Cool
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fromhell
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« Reply #3 on: July 09, 2013, 07:29:09 PM »

Doesn't just a flame model with a single shader works? I've never tried it before (I've used brushes and textures when I needed a flame) but it could look cool ingame.

What I mean is instead of like, an image sequence of an animated fire, it would be a fire with the vertices fading to red then finally black, and the actual shader itself could be a tcMod scroll upward with an rgbGen vertex.  Maybe it could also look cool with a GT128 thrown in there as well for an alpha fade, so we get sharp fires where it fades.  It would still be single stage and also work in vertex light mode, as well as being a method compatible with the PCX2 and ATI Rage.

Fire is only an example from this. It could also be applied to smoke, rays, maybe even muzzleflashes
« Last Edit: July 09, 2013, 07:32:39 PM by fromhell » Logged

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Neon_Knight
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« Reply #4 on: July 09, 2013, 09:02:38 PM »

Basically, effects in general.
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